Board Thread:Random RP/@comment-26044791-20160228010108/@comment-26044791-20160307060323

Okay so, the dice system I've contracted is sketchy and I'm definetly open to a new system but it is based on advantages. You have three tiers for each skill archetype and four tiers:

1. Purely that archetype, has a 3 point advantage

2. Half this archetype, has a 2 point advantage

3. a third this archetype, has a 1 point advantage

4. has none of this archetype, has 0 points of advantage in this field.

Then you roll a ten sided dice with a 5/5 chance for each person of the two involved to succeed then you bring in points for both sides so if it was a rank 1 versus a rank 4 it'd be 8/2 odds.

If you face multiple opponents you roll for each of them and if you fail against one or multiple they roll against you to see if they hit or something along those lines, you then swap between until someone is hit, although this changes between situations.

This also changes for other variables, in this case Shade is begining combat with surprise so he gets +1 points. In this case Clancy is a half gunman half grunt so their points balance out making it a 50-50 matchup.

Unfortunately Clancy won this match-up, he catches Shade's hand when it moves to catch the barrel and twists it, dislocating his whole arm and leaving him sprawled on the ground.