Thread:Patrick.vtap/@comment-25975584-20160427031323/@comment-25975584-20160428005754

1: The dominant power of the east, a vast land of cold plains, and tundra, ruled by a king whose ancestor united the disparate peoples "between the river, and the trees." They savagely defend their ground with superior heavy cavalry, and skilled militia.

2: Utterly alien people, possesing knowledge of artifice, and the creation of magical machines. They swarm across the steppe, annihilating all in their way.

3: Karinar, a land divided by civil strife between princes, and being torn asunder by the advancing forces of the Horde of Iron seems doomed. However, the emperor of Hairak, and the D'neri would likely come to it's defense if it came close to defeat. Perhaps even unifying it by the sword...

4: A merchant republic encircling the Bay of Fog, massively wealthy, and the dominant maritime power.

5: Heathen barbarians feared throughout the known world for their ferocity in battle, and their utilization of both fire, and ice magic...

6: Most definitively not Holy, and not Aralian, this is a loose collection of states constantly squabbling, and quarreling. The only thing in common is their shared liege...

7: Protected by both the church, and the mountains, the petty kings of these lands have been murdering each other for centuries. The princes are often wealthy, and as often poor.

8: Having savagely won independence from the Dalgii, and taking much of the surrounding land too, the Duke of Ereste has earned a fearsome reputation, biding his time, and building defences, and making laws... Such as the one legalizing the murder of any person caught speaking Dalgii...

9: The remnants of Aralia, and as such the mightiest remnants the world has ever known. Able to hold it's own on both fronts, and pushing both it's neighbors to the negotiating table multiple times, these proud people are a foe to be feared.

10: Having lost 2 wars to secessionists, and involved in a civil war between the bastard son of the deceased king, and his cruel half brother. Dalg is in poor shape.

11: The newest nation, having won independence in the last decade. Their Ha'nakr Thruval Varkuul, defeated the combined forces of Dalg, and Cerusya, kidnapped the youngest of the Dalgii princesses, and then marched back over his mountainous home; to savagely defeat the Cerusyans yet again. The Lion, the Griffon, and the Bear wave again over the Crag, the ancient palace of the house Varkuul, and all Duu'gazshi are awed. For the warrior Ha'nakr's of yore have returned, and with them an age of blood, of veangance, of glorious war waged in the name of the faith! (Mine.)

12: An old kingdom, peaceful, and wealthy. But militarily stagnant, and as such the wounded Cerusyans look to them as easy prey...

13: Having been soundly defeated by the upstart Duu'gazshi, the Cerusyans are reeling, their economy severely damaged, and their military in shambles. But, the prince Ver'dasko hopes to change that. War with a peaceful neighbor could do.

14: "Most realms are finite, but D'ner is forever", is a saying oft repeated throughout the civilized world. Having survived in one form or another for almost as long as history has been recorded. No outsider has seen their valleys, and lived to speak of it. For, having converted to a form of the faith, they held the very priest who converted them for the rest of his days, fearful of what evil he would bring, if men learned of what was hidden there...

15: Oft enemies of the faith, these people have repeatedly tried to regain a foothold beyond their mountains, having been defeated by revolts both to the north, and east...

16: Nomadic pastoralists, skilled warriors, but too interested in their own business to care much about the "lands beyond the desert."

17: A mighty southern empire, having beaten back their northern neighbors over a dozen times. They are regarded as heretics by almost everyone else. But, they do not care, the old way are enough for them.

18: Out of ideas...