Board Thread:Roleplay Ideas/@comment-26237442-20161105233250

created with credits to Pat for original ideas

ok so the name of the planet is: Vahide

major players:

The City of Sycarus

The Merchants Guild

The Church of Sacred Patterns

The Red Rifles

The Jauh'di

The Carr

Wilson's Automata

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The city: The largest settlement on Vahide, the walking city of Sycarus strides across Vahide's scorched surface trading, finding oasis or bullying smaller settlements by threatening to crush them

The Merchants guild have finger in every available paistrey.Their two bases of operation are The Tower (Castle Solitude) and The Bird (DD's flying city). The Guild uses crablike "Skittlers" as ground vehicles and airships and ornids to fly. The Guild is the only group to have a fully functioning airbourne navy.

The Carr and The Guild are currently waging a vicious war over the massive cave complex known simply as The Cavern. While the guild uses Monorails and more advanced firearms, the Carr are masters of their territory and and some can even meld into rockfaces.

The Church of Sacred Patterns resides within the massive theotacratic settlement called The Cathedral they are the driving political force on Vahide through their total religious control and ability to play of one side against the other (think Papal States) and control the dread flocks (winged fiends that nest in the rafters)

The Red Rifles are an ancient institutuion of incredibly well trained soldiers, They share The Tower with the Guild and own The Fort (which guards Morlin Pass). The Red Legion (Rifles) have a small number huge steam powered mech-like things which were the inspiration for Wilson's automata. The Red Legion has sustained attacks from every other faction but used it's huge arsenal of weapons to defeat all of them.

The Jauh'di are steampunk Jawas

<p style="font-size:16px;">The Carr are insectoid cave creatures who claim to be the original inhabitants of Vahide they are completely alien to most people and only 3 humans on Vahide can speak Carrak (with the assitance of drums, marracas and a pet wofflehound)

<p style="font-size:16px;margin-bottom:0px!important;">Wilson's automata produce the ultimate in appliances and technology, close allies with the guild Wilson's are deadly, sneaky and have brilliant customer services and clockwork assistant warrantees

<p style="font-size:16px;margin-bottom:0px!important;">_____________________________________________________________________________________ <p style="margin-top:1em;margin-bottom:1em;">1. The Mountain, with it's only entry at Morlin pass, Vithadalis pass is the only truly fertile land on Vahide and as such is coveted by all the factions of the world. when it seemed that the Mountain's value would be destroyed by wars anyway the Morlin Pact was signed, asigning the Reds as guardians of Morlin and denying entry to absolutely everyone

2. The West Orp Street Gentleman's club: the HQ of The Gentlemen, Vahides best assasins, The club is on the West Orp stree in upper Sycarus. these are DD's proteges :P

3. The South Bark Orphanage where the Gentlemen get recruits

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1. Airwood (used in Ornids and many airships) has an extradinary level of natural bouyancy. When exposed to heat the airwood fills tiny holes in it's trunk with Squeaker's Gas (Vahide's Helium) causing the wood to levitate, hover or just be extremely light. (airwood explodes though so do be careful sirs)

2. Garrium, the glowing rock found in The Cavern, eaten by the Carr Guild researchers have documented Garriums extra-ordinary qualities when put in certain conditions, the Carr-Guild war is mainly over this substance

<p style="margin-bottom:0px!important;">3. artifacts: cos' Vahide's archeology industry is going through it's industrial revolution boom 21:32, July 19, 2016

Enquire regarding characters or subfactions on this thread or my (or DD if he'll help) wall<ac_metadata title="Steampunk RP (finally DD you up for it?)"> </ac_metadata>