Board Thread:Random RP/@comment-26210095-20150928025917/@comment-26044791-20150928100502

In the troubled land of Mardol, the rich like in lavish wealth and the poor starve on the streets. The country is ruled by the vast Archonic Empire, a once great kingdom that is about to topple. The latest kings have been weak, and have given too much power to the governors and viceroys, so that now the cities rule themselves in all but name. The great city of Archon is the center of Imperial culture and power. There are many forces that would change the destiny of the city. The poor are banding together, and threaten to revolt inside the city. The royal families battle in a duel not of swords, but of daggers, poison, wits and spies. No one is safe, and inside the city, it is said the very walls have eyes.

The cities:

Archon: The greatest city of them all, with a large population. It is a city next to the river Daedeloth. It is the heart of the country, and the hotbed of everything, really. It has many labyrinthine passageways, deep cellars, and large caves known collectively as the Undercity. It's existence is known to few, it's secrets, to fewer. It connects almost every point in the city.

Styx: A large city, with a rather small population however. It is ruled by the Stygian Council. It is the home of many assassin guilds, and has a large branch of the Potioneers Guild.

Duskhold: A smaller city, though very powerful, as it the center of trade. It holds a near monopoly of trade, and is ruled by the powerful Merchant Princes.

Rethyr: A city built on a swamp, held up by rotting support beams. Rather queer city, with many strange peoples and cultures. A melting pot of lifestyles.

Arkenport: a city holy to the Cult of Chanthor. It is light, airy and elegant.

Ship's End: A rough den of pirates, privateers, and other men of the worst description.

Hellholt: A city built on a ancient volcano, sitting atop a mountain of obsidian. It is home to the powerful Ashlords, a dynasty of ambitious rulers who poisoned, murdered, and bought their way to power.

Factions and Religions:

The Imperials

The men hell bent on keeping the empire unified. Ruthless cut throats.

The Seaward Alliance

The men of Arkenport, Rethyr and Ships End have forged an alliance.

The Traditionalists

A group of people who halt advancement in the favor of tradition. Strong in Styx.

The Expansionists

The people who wish to destroy tradition, and establish a new world order of advance.

The Liberalists

Those who support the breaking of the empire into city states. Hellholt is their home.

The Assasins Guild

These men are trained from birth by the guild to kill, though they command a high price.

The Cult of Chanthor

The worshipers of this four headed god are ruthless in their enforcement of religion upon the folk. Those who are not converted usually mysteriously die.

Many other religions, cities, and factions that you can make, as long as it's ok with me.

Races:

Adunians: Live to the west of the continent. Fair hair, usually green or blue eyes.

Obari: Olive skin, brown eyes. Live to the east.

Selusian: the majority of the people of the interior. Sandy hair, fair skin, various eye colors.

Mathor'i: Live to the north. Red hair, and variable eye shades.

Liriac: Black skin and eyes. Live to the south.

Name: Cirius Tanner

Race: Adunian

Faction: Imperialist of Archon

Position: Paladin of Daedloth

Assets: has fought beside many leaders of the Imperialsts, saving many lives along the way. He also has some informants in Ship's End.

Wealth: Fairly rich for a non-noble. He has quite a largeinheritance waiting for him after his Grandfather, Regalius Tanner, dies.

Personality: Kind, uncorruptable and supportive of the people and their views, said to be the kindest of the imperialists.

Skills: a master in noble sword fighting, horseback fighting and a master of strategy and accounting.

Quirks: has a deep fear of poison that he supresses deep down.