Board Thread:General Discussion/@comment-25597877-20161101144104/@comment-26347028-20161101173302

TheShade6 wrote:

@Malta Warranted on both accounts, for GM I was mostly referring to the one where we were exploring ruins for some weapon. For player, look at my advice to Aramir, perhaps fun beats realism, and nobody says you must always be an elf Yeah, I believe I was pretty distracted at that time. We'll call it "family trouble" for lack of any better term that doesn't require paragraphs of story to be relived. I dislike when people say that fun trumps realism. Once realism goes, one can never truly feel inside the story themselves. The immersion breaks as soon as the premise does. If the premise is two adventurers going on a quest to save a girl against mystical dragons, then suddenly making them ride dinosaurs and have swords that can kill dragons in two hits doesn't exactly help. On the other hand, realism can go too far. I don't dislike when people say exactly what their sword is, but I find it generally irrelevant. If it's special, say how it's special. If it's not special, it doesn't need mentioning. The same goes for armour, although these can be used as filler if your character doesn't serm to have enough of a backstory. As for being an elf, I simply have two characters that both basically represent what I'd do in the situation, and all other characters I make usually have my "incognito" name that totally doesn't have my actual first name in it. The characters I create, however, are (now, I don't mean to sound snobbish, so I beg anyone's pardon who thinks so) remarkably cultured and well to do for the time period, which only really Elves and royalty are. Being proper royalty and having to flaunt it in that way as an excuse just doesn't appeal to me, and even then as a human I'd probably still be a bit sketchy in why I do infact know so much.