Board Thread:Random RP/@comment-26044791-20150828072054

This RP is set during the Vietnam War in the POW camp, Ngoa Dia Nguc. You can play as the prisoners stuck inside the prison and it's your job to get out. You can team up, go solo, riot, stealth your way out, start gangs or torture the torturers. It's all up to you. Now here's the layout of the prison:

When you arrive you endure 48 hours in solitary and then a 4 hour session of "enhanced persuasion techniques", to begin breaking your spirit nice and early. The prison is three square walls inside each other. The outer wall is 25 feet high and 6 feet thick. the gate is on the west side. inside this wall is the guard living quarters, the guard cafeteria, storage, 2 sniper towers, which are diagonal from each other in the inner corners, two watch towers on either side of the gate, and two watch towers diagonal from each other in the inner corners. the middle wall is 30 feet tall and 4 feet thick. there are 2 watch towers in the inner corners diagonal from each other, and two sniper towers in the inner corners, diagonal from each other. inside this wall are the cell blocks, the prisoner cafeteria, the solitary confinement area, the showers, and the torture rooms. the gate is on the east side. the inner wall is 35 feet tall and 4 feet thick. the gate is on the east side. inside it is the main tower.

You can choose to be cellmates with another RPer but there is only two to a cell. A delievery comes every week delivering supplies to the prison and there are always 45 guards on duty: 12 in the towers, 25 in the cell blocks, 3 in the yard, two at the outer gate and three in the guard area. All guards are equipped with stun rods, MP7 sub-machine guns and some have stun grenades.

In this RP yoou have a set of skill points you can spend into different skills, everyone starts with 15. The skills are:

Combat/strength: Your skill in a fight will be important when asserting your authority, breaking out or surviving a cofrontation.

Stealth: If you want to take out a guard without setting off one thousand alarms you'll need stealth, this includes how quiet you are and how to takedown someone without you or them makign noise.

Charisma: How you can make others willing to join you, if you want a gang, spec into this.

Ingenuity: Your planning skills, how to mastermind an escape.

escapism: Your skill in elaborate escape, this would allow for elaborate escape plots, like pretending to be yourself terminally ill then killing the doctor, taking the uniform and fighting with the warden to get yourself a 'vacation'.

cooking: Hey, you want you grub don't you?

scavenging: Finding used equiptment or herbs may be important.

impersonation: If you want to escape, being able to pretend to be innocent Kenny may just get you out.

shooting: If you find a gun, you want to know how to use it right?

pain resistance: Helps you mkake it through a fight or 'corporal persuasion'.

speed: being speedy and quick will save your ass in Ngoa Dia Nguc

reflexes: goes with speed, you need to know how to plan quickly and recieve a quick punch well.

adaption: when shit hits the fan and you're caught in a twenty to one firefight you might want to know how to adapt.

Menial skill: Hey, if you want the guards to treat you well you need to know how to rake a courtyard.

Persuasion: This can help with trading or getting a cushy cell. Who knows, maybe you can persuade your way out of Ngoa Dia Nguc.

You can earn skill points over time from doing certain things like enduring torture well, winning a fight or attempting an escape. I will be deciding about how you do in fights, escape or other point earning tasks using a random number generator in relation to your skill points. E.G if you have 3 points in combat and you attempt a fight you have about a 6/10 chance of winning. Also when doing these tasks a problem may arise requiring another skill, this will also impact your chance of sucsess. It is possible and quite likely that many of your characters may die, I won't be unfair but it is perfectly possible, if I think of anything else I'll tell you. But until then may you all fare well in the depths of Ngoa Dia Nguc! 