Board Thread:Custom Lore Development/@comment-26237442-20160303094311/@comment-26237442-20160303211344

Maltalidenta Kwuitidherali wrote:

Draugluin the werewolf wrote: Heart firstly the entire point of my faction is that they are humans possesed by the Gythrati

secondly: no I'm not going to do that I'm not DRH

as for fighting in their spirit form they just have a bit of nature based magic (and I know perfectly well you don't like magic)

fourthly the only Gythrati I controll are the exteremly weak ones who have bonded with sentient beings. the other Gythrati are either totally independent, immobile because they're trapped in natural features like trees or boulders, wild creatures like giants or gnomes or utterly seperate from solid reality.

you may think this means that if the river,mountain, boulder or animal is destroyed the Gythrati is also destroyed, this is not the case they merely weaken and disperse either to reform or remain in-cohesive 1. Oh, thanks for clarifying. You make them seem an entirely different race.

2. Look at Argali, look at Pat. Anything that is changing is getting more powerful. That is the end, I know not the means. Given time, and sufficient prerogative, that is what they will become.

3. Spirits have very little effect unless they're extremely powerful...

4. But still, you will eventually either change it so they're allied, or make it so that they are part of your faction. It's an inevitability that we will all make our factions more powerful.

5. So it is quite literally a Fëar, just throwing the rules of Hröar out of the window.

5: they can eventually gain another form

4: if I do I'll certainly not start with he powerful ones probably just by controlling the odd gnome

2. no. I haven't before and I won't start now thank you very much