Board Thread:Middle Earth Roleplays/@comment-26210095-20160722221045/@comment-26005135-20160722224334

TheShade6 wrote: There are groups of magic within these type of RPs

Combat Magics, these magics are lethal from the get go and level constantly, this includes necromancy cryomancy and pyromancy

God magics, these start extremely weak and near useless until late game when they become OP, chrono nuero and illusion

Batman magic, these are weak in unexpected combat but nearly invincible with knowledge of the opponent and preparation, runes

Exponential magic, these level up differently allowing the user to reach great power before others but are difficult to level and have a limited max power Where do metalmancy and telekinesis fit in?