Board Thread:Random RP/@comment-26210095-20151206150907/@comment-25344655-20151209024506

ChazmanianDevil wrote: Okay guys, let me make something quite clear. The larger a faction is the more impossible it is to completely control who enters and exits. Factions like the Galadrim, can find and ambush any trespassers soon enough because of their knowledge of the forests. People like the Skarabs can count on the natural desert to weaken travelers and give them time to find them. But people with huge empires partly based on trade? Come on! You need to let merchants in and out! You can't keep it completely under control! Someone under the guise of a merchant or traveler can always sneak in, no matter the height of the security. In the end it's isolation or accepting people can get into your empire. Actually, its based little on trade, my faction is based on military, and has large natural protection, DD2's is based on spies and assassins, indoms is based on trade, and pat is based on magic...