Thread:Shadowfyrelord/@comment-26210095-20160802150333/@comment-27097330-20160808202525

Okay, so you should know Pathfinder functions on a level system. Unless you wish otherwise all characters start at level one. The highest possible is level twenty. You go up levels by gaining experience points, or XP, which you can get by doing a multitude of things. The most common is from defeating enemies, but you can also get them from diplomatic encounters, or successfully completing some other non combat situation. As you go up in levels you'll get more powerful and more wealthy, but will also have to face much harder challenges.

Now the heart and soul of the game is adventures, individual, well, adventures, designed to get you experience points and treasure. A whole string of connecting adventures up to 20th level is a campaign. You'll need at least one adventurers start off playing. Here are your basic options.

Single Adventure: The easiest option, and the one I would most likely advise you to do as you're a beginner, is to buy a single adventure. Paizo has released tons of them online, so you should have no shortage to choose from. A single adventure will give you most of the tools already made for you. They'll have a storyline, enemies, and other encounters already made. The majority of them are dungeon adventures, the easiest kind to run. Dungeon adventures usually start with the party in a small town, where the towns people have a big problem. They often then ask the PCs to fix it for them which leads to them traveling to a dungeon in which the adventure plays out. However there are other kinds that are more complicated and require more work. One of the best adventures I played involved defending a small duchy from invaders, and it involved political intrigue, war, a whole lot of other crap. Possibly the hardest kind of single adventure to run is a sandbox adventure, which puts the PCs in a random location, often the wilderness, and they have to run around finding crap to do. However I wouldn't advise this for the first time. Overall single adventures are simple, fun, and a good choice for starting out with.

Adventure Path: Currently paizo has released 18 adventure paths, all of which, in my opinion, are pretty spectacular. I just started running Serpent's Skull, and I have to say it's fantastic. Adventure paths are entire campaigns made out of several adventures, (Serpent's Skull has six), designed to take players from level one all the way to level twenty. They're tons of fun, and use a larger part of the world than most single adventures, however they're also more work, and cost more money. They tend to have a lot of space that needs to be filled in by gms, so don't choose one if you aren't prepared to work for it. However if you do decide to choose one I suggest you look online to see which ones are better for what you want to do, as they vary a lot in composition. (For example, I wouldn't advise you to start with something like Serpent's Skull, which requires tons of fill in the blanks.)

Making Your Own: Making your own adventure can be tons of fun, and it's certainly worth the effort, and yet... I wouldn't advise you to do this. It's tons of work, and requires you to really have a lot of experience with the game, so I'd choose one of the earlier options. Still keep it in mind for later.

Okay, back soon with some more needed materials.