Board Thread:Roleplay Ideas/@comment-26535281-20161223024543/@comment-26535281-20161223181223

Here is some basic laws:

No Faction can make a new major magic (Minor is fine but it must fall in between two of the major in some way of another)

No faction/race can go beyond Renaissance age tech (Some could advance a bit but in the decades that come that tech would be lost. For example some factions once had tanks called 'Steam Wagons' but in the decades they tech beyond them was lost and the Steam Wagons slowly destroyed)

Factions should have some base in any mythology (Not much but a base)

Factions and Races are different things. For example some one could make goblins and some one else could make sub-species (Of course ask the original creator of the race first)

There are 5 major gods and tons of minor (5 for the major magics and the rest for minor magics) you can give the gods their own names (I don't have any names for them) but for example the Life god of one faction is the same life god of another.