Board Thread:Roleplay Ideas/@comment-26258526-20160514222307

At long last I will finally create the fantasy rp I and several other have been developing. In this rp you will play as the provided races and create your own faction or try to become ruler of your race's starting faction. Here are the races.

Marten description: A race of three foot tall small vermin creature the Marten are similar to their non intelligent cousins, the ferret, in looks. Specializing in the use of the chariot the marten can be very different depending on the band, or tribe, from tribal raiders riding badgers to civilized Thegndoms.

Dwarf description: These hardy little humanoids are one of the foraging races, meaning they are fire proof. Born with the knowledge of metal working dwarves are around three to four feet tall and are famed for their giant beards and castles built into the sides of mountains.

Gnome description: The gnome is a very interesting creature, being one of the world's foremost engineers and technological researchers the gnomes will always be found in some palace of gadgets and gizmos. Being around two to three feet tall the gnome makes up for its small slender build with a whole armory of machines to make getting items off the top shelf a lot easier.

Minotaur description: Nothing sends fear down a person's heart more than two things, either the roar of an angry dragon or the bellow of a raiding minotaur. These half man half angry bulls are a vicious race that takes pleasure in raiding, pillaging, and striking fear into a gnomes heart as he sees the seven foot monster come running towards him. And to make matter worse, they are a hoard that can work metal.

Elves description: They range from five to seven feet tall, and with dark brown hair, they are the masters of naval combat. Well, seeing as they are the only idiots to build ships, they are the masters of support using ships. They open up previously impossible trade routes and there is a saying amongst them; "when you see danger, watch for the ships." They are led by an absolute monarchy, but there is some dissent building about converting to a republic.

Cyclops description: These one eyed six to seven foot tall nephew to giants will happily fashion you a crude sword or maybe a helmet that also works as a bucket for just a small payment of food to sustain their glutinous hunger. Living in caves within the belly of dead volcanos Cyclops happily sell their service to the Giants and their ogre armies as smith for payments of various food, particularly centaur.

Ogre description: To an ogre poetry is smashing something shorter than their fat 6 foot selves or pillaging all the good food for their friendly cyclop smiths that could make him a new "smasha!" Making up the majority of their giant overlord's armies the ogre will do anything as long as they get to kill and burn while doing it...

Giant description: Being the Lord of thousands of ogres and supplying them with weapons from the cyclop forges is a giant job, and so it is fitting that a giant would do it. These thirteen foot monsters are very content with never entering battle, or even seeing the enemy, as long as they are on top.

Centaur description: They are a collection of tribes (or herds, as they're called) with no centralized government, except for the "High Chief". They are spread out over a large area, with no cities or architecture. They just roam the plains, hunting and foraging from what's found in nature. Some migrated North into the mountains, where they became elite mercenaries.

Goblin Description: Not everyone can ride giant underground lizards or live in a evil forest just above a catacomb of tunnels, yet the Goblins manage it just fine. Being the wonderful adapters the goblins are in the short hundred years since their awakening they have already split into three sub races the smaller, paler, but tougher cave goblins who rule the underground goblin realms. The tall, green, and lean forest goblins who patrol the entrance to the under realm have been forst to become stealthy, or be eaten by their natural predators that prowl the forest. While all the other sub races excel at combat the canyon goblins have become quite smart and provide the goblin race with a surplus of middle class citizens.

Here is a basic description of each race's language. Ogres are generally very stupid and don't have many advanced words and would instead of calling a sword a sword they would call it a "sliceah' a spear is a "stabbah" and so on and so forth.

Cyclops, Giants, Gnomes, Dwarves, Centaurs, and Minotaur all speak standard English.

Marten speak a mix of old English and a bit of Norse, for example a king would be a Walda, a baron type position would be a thegn, household guard are huskarls, and militia are fyrds.

Ask Malta about the elvish language.

Magic will be very limited, nothing bigger than maybe magically healing wounds and other things like that relating to your race's specialty.

Marten: Magic relating to stealth, poisons, and alchemy.

Dwarf: Runes, craftsmanship.

Gnome: Artifice

Minotaur: Relating to damaging enemies, amd improving abilities in close quarters combat.

Elves: Related to improving ranged combat, and healing.

If you have any questions just ask!

Cyclops: Fire, only fire, but a good degree better at fire magic than other races.

Ogre: None, slight resistance to it though.

Giant: Relating to the mind. (After all they need to be smart to manage hordes of idiots.)

Centaur: Nature magic.

Also the way you will start your own faction is you post a message on my wall saying a reasonable reason creatures from your race would leave the current kingdom and what your future kingdom will be like etc etc etc and then I will either approve it or edit it to make it work. 