Board Thread:Roleplay Ideas/@comment-26535281-20161223024543/@comment-26535281-20161224013051

Here are some of my own factions for story purposes these all become the powers I'm going to describe:

Austuria:

The Largest of the Mannish kingdoms stretching from the great coasts of Medus to the Mountains of Reik. Austuria is a old empire one formed on the back of warfare. It is a large empire with many ethnicity living under it's banner. It is divided into a series of 12 States ruled by a Duke and many fiefs (Ruled by Barons) and then small townships (Think Holy Roman Empire).

The Empire practices purely Order magic with some of it's more southern mages practicing death magic. The Empire once had masses of magic users until a Wizard lead them in a revolt against Imperial power only after a bloody civil war did the Emperor quell the rebellion and now the Empire keeps a close eye on magic meaning the Empire's magical skill has massively declined in recent years.

The Empire's army is built around a large 'Imperial Army' which is then supported by the State troops who guards the borders of the Empire and can be amassed if the Empire needs be.

Ratmen:

The Ratmen are a foul and rather vile species known for two things: The massive burrows they live within and the massive hoards they can amass.

Not much is known of Ratmen history past there occasional infestation of a city and there legendary infighting.

they have no real magical ability other then a complex rune magic. There only real strength is the numbers they can amass.

For both of these factions I have a pre history set up... everyone who's making a faction should also have that as well.