Thread:Eureka Enderborn/@comment-25356210-20150928184810/@comment-26084195-20150928225853

Good species:

Dwarves: A stout, bearded people. Greatly saddened by the destruction of their capital, Kaladim, in the great tremor, the beer swilling species found refuge within the walls and hearts of Quinos. They are loud and raucous and fun despite the loss of their home.

Froglocks: A race of short but valiant frog-men, who worship the God of valour and seek to bring peace and justice to a darkened world. Their home city was overrun by undead, but they now dwell in either Quinos, New Hamas, or their new home of Tupta.

High Elves: This high and mighty civilization took a pretty nasty beating at the hands of the vampire Lord Mayong Mistmoore. The few remaining High Elves dwell in Quinos. They're a combination of snooty and depressed. Lovely.

Wood Elves: Though created as a servant race for the High Elves, the Wood Elves are doing quite well in their dwellings in Khelethiin, the tree-city, or in Quinos. They're timid and shy, but fierce when they need to be.

Halfling: The poor Halflings have fared the worst of all. This species of short peaceful folk were almost all either destroyed or corrupted by the sinister Void. The few left have taken refuge within the safety of Quinos.

Good factions:

Quinos: The biggest player on the side of good during both the 100 Year War and the Burning of the Earth. This immense city is situated on an island just off of the continent of Karzana, and it is the greatest bastion of life and hope in existence. It is ruled over by a kind Queen and her advisers, the Circle of Ten. It is named for the Quinos Claymore, a sword of immense power that the city's founder wielded against darkness. It hasn't been taken up since, save by the great hero Jaukoehai Ironskin, who now rests with it beneath the statue of the Claymore.

Khelethiin: A treehouse city, with mostly Wood Elves and other forest creatures living there. It is a peaceful city, concerned more with guarding its vast forest than fighting actively against evil. But, ever since an ambitious Dwarven brigade, the Steeltoe brigade, took up housing there, that may change.

New Halas: In the frozen wastes of the Frostfang sea, there is a humongous iceberg. And on that iceberg there is a new but powerful city called New Halas. It mostly houses Barbarians, Froglocks, Dwarves, and Humans. It has a very Nordic vibe, and it is highly active in the battle against evil.

Neutral races:

Humans: Well, you know Humans. Adaptable, headstrong, etc.

Barbarians: Basically like Humans, but bigger and stronger and slower. Most of them are good or neutral. They often wear lots of tattoos and hair.

Erudites: Similar to Humans. They are smarter and more magically capable, but physically weak. Most of them are neutral or evil. They have absolutely no hair and often have odd coloured skin.

Draconians: Dragon-like humanoids, they were created by the Dragon God to counter the numbers issue the Dragons faced. The only reason these guys are on the neutral list is because they kill everyone indiscriminately.

Ka'leth: Cat-people. They love a good hunt, and grooming. Most are good or neutral. A lot are monks.

Orcs: Once again, only on here because they kill everyone indiscriminately. But they are not LotR Orcs. These Orcs are strong, big, blue-skinned, and clever. They caused a lot of problems in the 100 year war.

Half-Elves: Part Elf, part something else. Counted here because they can be from anywhere, really, good evil or neutral.

Neutral cities:

Veeshan's Peak: Within the Skyfire Mountains there exists the grand city of the Draconians and their Dragon masters. Most surviving Dragons live here. From this immense city, the Draconians make war on the Ikssar Empire. This city is one of few that remains untouched from the 100 Year War and the Burning of the Earth, and the subsequent Great Tremor.

Bloodskull Citadel: Not so much a city as a big castle, this fortress is capital of the last surviving Orc Empire, the Bloodskull Empire. It was built after the Great Tremor, and it has been struggling constantly against Quinos and Felkyah ever since.

Evil races:

Dark Elves: These guys are nasty, manipulative, and magical. They have been a thorn in good's side since day one. They are known for being sadistic and cruel, and enjoying it. They are often a shade of purple, and their hair is usually ranging from purple to white.

Ikssar: Tall, powerful, and scaly. Give a man the head and tail of a serpent, big muscles, scales, and a nasty outlook on life (not to mention a superiority complex), and you'll have an Iksar. They maintain the biggest empire in existence, and are constantly waging war against their neighbours, the Draconians.

Trolls: Nasty, smelly, usually fat in the belly but skinny in the arms, green skinned, and kinda dumb, these guys would be useless if they didn't breed like rabbits. Useful servitor species for the Iksar, Dark Elves, and certain Humans.

Ogres: They took a nasty beating in the wars years ago, and now they're trying to rebuild in the shadowy jungles of Cazik, hoping they don't get noticed before they can become strong again. They are really big, gray, and often brutal but cunning.

Sarnakki: It's debatable whether these guys belong in the Evil list rather than the Neutral list. They certainly have a strict honour code, and they let anyone regardless of alignment trade and talk with them. But though their philosophies indicate a neutral stance, a lot of what they practice is dark magic and they were created by the servants of an evil god, so they're here. Anyway, the Sarnakki were the Ikssar's attempt to mix Dragon essence with Iksar essence, but the Sarnakki ended up rebelling. They're really big, with spikes all along their bodies and Dragon-like elongated faces and horns. They also come in more Dragony colours instead of the snake colours of the Ikssar. They can breathe fire, jump high, and they are very honourable. But they use a lot of dark magic. The reason they don't really care about good vs evil is because they have their own war to fight against a race of avian bird people.

Evil cities:

Felkyah: Basically the counter to Quinos, led by a particularly clever Dark Elf. It too is actively involved in clawing its way back up to its former strength.

Cabiliss: The underground capital of the Ikssar Empire. It rules over many city-states, and is the biggest and strongest faction currently. Fortunately, it's not likely to ever form an alliance with the other evil cities, and may even turn against them one day.

Ogryn: A simple city made of stone by the Ogres. The only advantage it has is that it's hidden. Very jungly.

Gorowyn: The city of the Sarnakki is built into an inactive volcano, and you'd have to be crazy to attack it. Still, due to the tropical nature of the island chain it sits on, and the incredibly fertile soil, trade here is common. It like many, was only built after the Great Tremor.

Quick history lesson: the downfall started a while ago. The 100 Year War started between Quinos and Felkyah. The clash quickly dragged others into it. They dragged others in, and before you knew it the entire world was at war. This war was costly, and many cities and civilizations and pieces of knowledge were lost. But it was nothing compared to what happened next. The Dragon God, believing it the right time, sent vast legions of Draconians and Dragons to destroy the world and recreate it in his image. The war that would later be called the Burning of the World destroyed nearly everything, and only the strongest bastions survived. But as the remains of his precious army fled back to the Skyfire Mountains in tatters, the Dragon God committed one last desperate act, and shattered one of the world's moons. The resulting tremor shook the Earth, and toppled the ruins of civilization.