Thread:Eureka Enderborn/@comment-26535281-20161022215116/@comment-26084195-20161102182035

Ratmen racial information:

Combat specialties: More units (while not technically a stat increase, all Ratmen units have more figures than the equivalent unit of other races)

Resistance +2

Regeneration (While not a race-wide benefit, all Ratmen units with more than 4 figures in the unit possess the regeneration ability, to represent their seemingly endless hordes)

Units cost 2X as much as equivalent units of Arcanian races

Domestic specialities:

+30 Population growth

All Ratmen cities have higher than average maximum population Like all other Myrrans but the Dark Elves, each unit of Ratmen citizens produces a half point of mana

Civilization Levels:

Equivalent to the Dwarves, lacking the ability to create Fighter’s Guilds, gaining the ability to construct Stables and the Animist’s Guild

Unique Racial Units:

Silent Fang Assassins (Strength 4, Defense 3, resistance 6, HP 1 per figure, 8 figures, move 1, invisibility)

Sulphur Abomination (Strength 10, Ranged Attack 10, Defense 10, Resistance 8, HP 20 per figure, 1 figure, move 2, Wall Crusher, Regeneration)

Grand Rune (Ranged Attack 10, Defense 5, Resistance 15, HP 10 per figure, 1 figure, move 2, Caster (15, takes spells from Chaos and occasionally Death, and Wizards and sorcerers may channel their own knowledge through it.)

Regular units:

Skab Spearmen (Strength 1, Defense 2, Resistance 6, HP 1 per figure, 10 figures, move 1, Regeneration)

Skab Swordsmen (Strength 3, Defense 2, Resistance 6, HP 1 per figure, 8 figures, move 1, Large Shield, Regeneration)

Skab Bowmen (Strength 1, Ranged Attack 1, Defense 1, Resistance 6, HP 1 per figure, 8 figures, move 1, Regeneration, Ranged Attack (Arrow, 8))

Red Claw Riders (Strength 4, Defense 2, Resistance 6, HP 2 per figure, 6 figures, move 2, Regeneration, First Strike)

Red Claw Slingers (Strength 1, Ranged Attack 2, Defense 2, Resistance 6, HP 1 per figure, 8 figures, move 1, Regeneration, Ranged Attack (Stone, 6))

Soot Engineers (Strength 1, Defense 1, Resistance 6, HP 1 per figure, 8 figures, move 1, Construction 1, Wall Crusher, Regeneration)

Sulphur Priests (Strength 3, Ranged Attack 4, Defense 4, Resistance 8, HP 1 per figure, 6 figures, move 1, Ranged Attack (Magic, 4), Corrupt, Black Prayer x1)