Board Thread:Middle Earth Roleplays/@comment-25606723-20160726155513

The Fourth age. A time of peace. A time of unification. A time of preparation.

That time is coming to an end.

A new power has found it's way back to it's old fortress in the nigh-uninhabited Fell Lands of Angmar, formally Reunited Kingdom land. It gathers it's strength, preparing to break the long peace. This is not it's story.

A group of strange elves reaches the northern borders of the shire with tales of sadness and tragedy in a place called Utumno. This is not their story.

Elessar III, the third great king of the Reunited Kingdom, arguably Gondor's greatest king to date, grows concerned. He is plagued with dreams of rings, some plain, some of silver, some of gold, some fancy and inlaid with gems, some plain bands. Nineteen in all. And one gold band, inlaid with fiery writing in Black Speech, in the center of them all. This is not Elessar's story.

Umbar and North Harad, chafing under the Reunited Kingdom's rule, plot to overthrow the throne of Elessar. This is not their story.

You, the players. Men, Elves, and Dwarves of Middle Earth. The Catalysts. This is not your story, though you may influence it's outcome.

Mount Doom stirs, and the Rings preside over all, watching, plotting towards an unknown purpose. This is their story. Those who would change it, beware.

Rules
-RATED R-

1. No godmodding/OP (obviously).

2. You don't necessarily have to follow the established combat system. I prefer the old, disorganized one.

3. You can die at any time. I'm not going to give you plot armor if you do something stupid.

4. Don't argue with me. If I kill you off, or say that your ring (if you have one) betrays or leaves you, it's most likely because of story reasons.

5. Use whatever template you want.

6. None of you will start out with rings until I've seen who you are. You may come across one very soon in the RP, however.

7. Have fun.

Elven Rings
All elven rings preserve the area around the bearer.

Narya, Ring of Fire. This ring gives the bearer an immunity to fire and heat, as well as giving them the ability to manipulate fire.

Nenya, Ring of Water. This ring gives the bearer the ability to breathe water, and ease of movement underwater. It also allows the bearer to manipulate water.

Vilya, Ring of Air. This ring gives the bearer the ability to fly for a short time. It also allows it's user to manipulate air currents.

Dwarven Rings
The Dwarven Rings are by far the most useful rings, although they all have extreme disadvantages. It is said that these rings gained new power by applying a certain trait to their bearer with the coming of the Fifth Age, besides their natural ability to multiply the wealth of their bearer. (I can't find a reliable Dwarven translator, so I'll just use English for these)

The Ring of Trust, otherwise known as the Ring of Identity. The bearer of this ring has an aura of trustworthiness, and anyone who he comes in contact with is likely to trust him. A drawback of this ring is that you will start to lose your identity, conforming to the traits that the people you are near trust in a person.

The Ring of Invincibility, otherwise known as the Ring of Betrayal. The bearer of this ring is immune to all harm, but is distrusted in all the land. He can be harmed by those he trusts, and those he trusts feel more inclined to harm him.

The Ring of Terror, otherwise known as the Tyrant's Ring. The bearer of this ring is terrifying to behold, no matter his appearance without the Ring. He can inspire people to become his slaves just by looking at them. The bearer of this ring, however, will have no allies in all the land, and will be hated and feared by all. All will aim to destroy him.

The other Dwarven rings are lost to history, as they were destroyed by Dragon Fire.

Rings of Men
All rings of men have the same effect: they give their bearer the ability to rule over men's hearts and minds even after their death. These are the most terrible of the twenty rings (now 16), because they grant power over the mind. All 9 of these rings still exist. It is said that the Evil in Angmar has one in his possession. 