Board Thread:Random RP/@comment-26084195-20151016073208

On the continent of Antagiarch, there exists an uneasy peace between the eight mighty regions. However, this peace cannot last much longer. The story will be unfolded in a description of each region.

On the side of good, we have:

Erathia: The largest and mightiest of all the kingdoms, Erathia is bordered by almost everyone else in some way, and it has a vast degree of landscapes. From rolling plains to snow capped mountains to lush, green forests. Erathia is known for being the primary Human nation, though Angels have been known to defend Erathia at times. However, it is currently in a vulnerable state. King Nicholas Gryphonheart was assassinated by the ruler of Deyja, and his daughter, Princess Catherine Gryphonheart, recently lead a sizeable amount of troops to conquer a tribal nation on a continent to the west.

AvLee: The home of the Wood Elves, AvLee is a peaceful and happy place, with a landscape dominated by vast forests. However, Wood Elves aren't the only ones who live here. Dwarves, Centaurs, some Humans, and Green and Gold Dragons call AvLee home. It connects to Erathia, Eofol, and Deyja. It is in quite a good spot, as their Dragon count has never been higher. The Gold Dragon Queen has recently moved closer to the Erathian border.

Bracada: A land in the south completely dominated by snowy mountains. They are known for being the most powerfully magical kingdom in existence. They are the descendents of the wizards of Braccadun, which was a tyrannical empire that eventually fell to Barbarians. They are much nicer now, and they have been steadfast allies of Erathia and AvLee. Many exotic species call this place home, including the Nagas, Genies, and Titans, not to mention some Humans and Elves. They border only Erathia and Krewlod.

And now for the villains of the piece:

Eofol: Once the peaceful green land of the halflings. Ever since the Demonic invasion, the lands have warped into a place containing only lava flows, active volcanos, and sooty black ground. They have always been rivals of Erathia. And they seek to crush it once and for all. It borders Erathia and AvLee. It has a diverse population, including Imps, fire-throwing Magogs, hell hounds, pit fiends, horned demons, Efreeti, and the mighty Devils. There are no Humans here, though there are some half-Demons (Humans that have been possessed by Devils and had their skin turned red and other Demonic features added. If you join Eofol, you will be a half-Demon).

Deyja: These lands aren't very fertile, it's mostly bare dirt. Not that the inhabitants mind. They're all dead after all. Deyja is a land of shadows. Of unearthed graves and the spirits of the dead. Skeletons, zombies, wraiths, vampires, Black Nights, and even ghostly Dragons are the only things that move here, in the land of the Necromancer Lords. Though they usually keep to themselves, they recently assassinated king Nicholas Gryphonheart. They also just so happened to turn him into a lich, and he now rules Deyja.

Nighon: If you travel to Nighon, you'd have to look very very hard to find anything interesting. And that's because all the cool stuff is down in the vast cavern network. This is the place that the Dungeon Lords call home. It's actually a large island just south of Erathia. Here reside the slithering things from deep below the earth. Infernal Troglodytes, Harpies, Medusae, Minotaurs, and even Red and Black Dragons. They are steadfast allies of Eofol, and the two plot dastardly deeds together. It is also the only evil faction that allows ordinary Humans. They are notable for never taking prisoners.

And finally, we have the neutral folk:

Tatalia: A huge marsh just east of, and bordering, Erathia. They were at war with Erathia not too long ago. Though they signed a peace treaty with Nicholas Gryphonheart, that treaty died with him. The two most prominent sentient species that live in those vast marshes are the Gnolls and Lizardmen, with some Humans and even an occasional Elf. However, they are known for making use of many of the surrounding swamp beasts as war weapons. They are known for being surprisingly adept at magic. They also pay mercenaries quite well.

Krewlod: When the Barbarians overthrew Braccadun, they turned in on themselves. There was a lot of infighting, and eventually Erathia rose up and drove them to where they are now, in an arid rocky area bordering Bracada and Erathia. So now they pretty much just survive and do their thing, only doing much when they feel they can benefit from someone else's work. The citizens are a mixture of Orcs, Ogres, Goblins, and Human Barbarians. They also have access to some truly odd beasts in their wastelands.

Well, now you know the story and the factions. You all know the rules by now. This will be a command and conquer style RP, but you can only be, at most, a General. This is a mixture of command and conquer and adventure style. Also note: the lower your rank and number of soldiers you have, the more lenient I will be with luck and certain powers. Now, here is the character template:

Name:

Species:

Might or Magic: (choose one dictates whether you support your army or fight through leadership and tactics and physical prowess, or magic)

Faction:

Appearance:

Equipment:

Specialty: (for Might, choose either a specific troop type from your army I.e. Horned Demons for Eofol, or a particular aspect of combat I.e. offense, defense, ranged combat, which confers to both you and your entire army. For magic, choose either a specific spell you become extra good at, or a certain aspect of spellcasting you have I.e. faster spell power regeneration, quicker spell learning. In the cases of both might and magic, you may either select two specialties or one specialty at double effect)

Story:

Any other interesting info: 