Thread:Shadowfyrelord/@comment-26210095-20160802150333/@comment-27097330-20160815171908

Okay, so now, you need PCs. Most the adventures are based on the idea that you have five adventurers, and this is the ideal number to shoot for. Six or four are also fine, but they might have a harder or easier time with the adventure respectively. Unfortunately as a gm you can't control adventurers so that would mean you need five other people if you wanted each person to have a character. However if you don't have five others, you can easily remedy this by having some of them control more than one character.

Of course now your players need to make characters. The best way to start this before even making a character sheet is by picking a class. Although there are tons of expansion classes, it's best just to start with the core classes, Barbarian, Bard, Druid, Cleric, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard.

Now your players should know that diversity is essential in an adventure. A party of all wizards will die just as easily as a party of all rogues. You need to make sure the adventurers complement each other, they can't be too martial reliant or too magical. Normally this won't be a problem, as in my experience if you just let players choose the classes they want you'll end up with the right amount of variety. However, sometimes two players may want to be the same class and although it's fine to let them, this can cause a diversity issue.

But that's the easy part. The hard part? Making character sheets... This caused me so much grief when I started D&D a while ago. When you're inexperienced hand writing the sheets this can take forever... The spells alone are a nightmare, and then you have to go through the same process again when you level up! Not fun... So when I decided to start a Pathfinder adventure, I refused to go through the process again. That's when I found Hero Lab, and thank the world I did. Hero lab is a 30 dollar computer program that makes the process so much simpler I swear I want to hug the world. It's got a great and step by step process that eliminates so much of the hassle, as well as allowing you to print off the sheets and spells so easily! I want to hug the world again!

Okay, I'm good. Anyway, you get the idea. After you've made your characters your pretty much ready to go. Hope this is what you wanted to know!