Board Thread:Roleplay Ideas/@comment-26444332-20161029194443

(This is a repost, due to the last thread getting off to a bad start.)

Backstory can be found here.

This RP is set in: London Paris New York Tokyo Houston Some random city you've never heard of, possibly the capital of the Union of the Republic of Myanmar.

Rules:

You must use a well-known character, whether lorebound or custom, as your Servant. Their weapons and skills must match their character as in either the lore or in their history as your creation. Note that just because a Servant seems obvious as to who it is, does not mean it is that person.

There can only be one of each type of Servant. If there are more than seven participants, exceptions can be made.

Try not to be too overpowered. I am a fairly liberal person, but I have my limits, and so do you.

Be fair and judge what your character's Servant classification is. (i.e. Scathách and Eureka would be Lancer-class Servants, not Sabers, while Robin Hood would be either an Assassin-class or Archer-class.)

Template -

Master

Name:

Description:

Weapon:

Servant

Class:

Noble Phantasm(s): (Do not name your weapon. Simply give a description of what it is. If you name your weapon, you will give yourself away. Nobles Phantasms are limited to no more than three, and preferably only one.)

Noble Art (Noble Phantasm's Ability):

Abilities: (You may have as many of these as you need in order to represent your character accurately, just don't go overboard in how they function. Names of the ability ought to be more descriptive and better-sounding than just "Stalking", "Teleport", etc.)

Crowning Power: (The "ultimate technique" of your character.)

Description:

Master

Name: Seph

Description: A young man with curly brown hair and sea-green eyes.

Weapon: A long cherry-wood bokken, strengthened by magic.

Servant

Class: Archer

Noble Phantasm(s):

Anti-Army Noble Phantasm - An ancient black longbow with stylized silver leaf-and-vine designs wrought along the length of the bow.

Anti-Unit Noble Phantasm - A long bright steel arming-sword, with straight flanged golden crossguard and pommel, and a hardwood black grip.

Noble Art:

Bow - Archer may release an arrow, resembling a twisted spine of steel. Once fired, it turns into a magic-infused dart enveloped in a white light that reaches impossible speeds on the most direct path to its target, and it will continue to pursue the target, even if parried, repulsed, or avoided, as long as Archer keeps them within his sight.

Sword: - A technique where three concurrent arching blades close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. The technique is actually bending the laws of physics to multiply its existence. It starts with a flash from this world, followed by two absolutely simultaneous, over-lapping flashes that disregard the concept of time and space, producing a triangle-esque slash attack that arrives from three different directions. The only true countermeasure against this skill is to not allow him to use the skill at all. It is possible to avoid the incomplete version with two slashes by escaping to the side, but the real technique is nearly impossible to survive.

Abilities:

Defender of the Defenseless - Archer's other abilities increase in power when defending and watching over others.

Ancient Instinct - Archer possesses superhuman speed, strength, agility, vision, and reflexes.

Knowledge of Respect and Harmony - Archer's attacks are not perceivable by his enemies, no matter how many times he uses them. In such a scenario, one cannot determine or see through his bow or sword techniques, no matter how many times he uses the same movements.

Marksmanship - Archer is a beyond-master bowman, possessing the skill necessary to shoot a dark-painted arrow on the night of a full moon out of the sky, while moving at high speed, or at great distances.

Resolute Devotion - An ability that acts as an emotional state, Archer is affected by those he wishes to save, to the point where all of his abilities increase in power, as does his desire to protect, to the point where he will glady sacrifice himself for them. This ability also nullifies magical interference with Archer's mind, as well as persuasion tactics.

Crowning Power: Outcast Knight of Sorrows - The Crowning Power of Archer. It is a Reality Marble making him into a being "holding absolute power against those who have been corrupted by darkness." Upon its activation, the world materializes as a scorching hell of fire, ash, dust, and the open graves and fallen corpses of entire nations. While in this world, those who have darkness within them are considerably weakened, while those who survived torment and the darkest battles of their age are empowered.

Description: A young knight, garbed in brilliant silver plate-and-mail with green robes, with fair skin, shoulder-length brown hair, and pale green eyes. 