Board Thread:Roleplay Ideas/@comment-26084195-20160602222329

Ok, so the premise is that mankind was driven out of their cradle worlds, including Earth itself, by the Scourge (if you don't remember them, go here: http://middle-earth-roleplay.wikia.com/wiki/Thread:135539 ). Mankind had to run far far away, until they set up shop in a rather nasty but mineral rich region of space now called the Human Sphere. Unfortunately, there were a lot of conflicting interests, and by the time this RP comes around the worlds of the Human Sphere are engaged in civil war with each other to dominate space. Here are some of the factions you can expect to find.

United Colonies of Mankind: An advanced group of humans, using laser and railgun weaponry primarily. Lasers are uncommon on the ground but more common in space. They control ten worlds, their capital being the most Earth-like of all Human Sphere planets, Aurum. They are the largest of the stellar Human powers.

Xelocians: A nomadic species of humanoids whose Home Fleet is currently loitering within the Human Sphere. They seem to be willing to fight if they agree with your cause, but don't expect to earn their trust easily. They seem to sympathise with humans, given that they too were driven from their home by the Scourge.

The Post Human Republic: Much knowledge of the pre-exodus era was lost, but it is known that a small white sphere visited Earth a year prior to the Scourge invasion, warning that mankind was doomed. There were some who listened to it, and those few fought a short civil war with the rest of humanity to follow the White Sphere to safety. They have now returned as a race of cybernetic post-humans. They are believed to be a small faction, and exist beyond the Human Sphere. They are highly advanced, but seem mostly interested in hit and run and sabotage.

The entire RP will have a dark and gritty feel to it. Custom human factions are allowed, of course. It's unlikely that I'll let you be in the PHR, but it never hurts to ask. 