Thread:Eureka Enderborn/@comment-26184570-20150820025856/@comment-26084195-20150820080318

Surrounding the Grey Keep is a wide and deep chasm. Stretching across this chasm is a bridge with a lot of arches and banners and guards and such. As the only way across the ravine, the bridge is wired to explode in several places. Once you get across the bridge you come from the first of two gates in the first of two walls. The second wall is quite close to but higher than the first, to allow for even better coverage. Above the gate in the first wall is what I  known in castle architecture as a Murder Hole. It is essentially an extension of the wall with trap doors in the bottom from which arrows can be fired and burning oil poured while granting safety to the defenders. The gates are made of mallorn wood and Elven steel. Once one gets through that gate, they come to the second gate, which also has a murder hole. Once one gets through that, they enter the outer courtyard, which is essentially a forest containing several of every tree known, and plenty of Huorns too, which rests between the second wall and the inner keep. It also has several houses, stables, and some farms. But most prominently are four tall towers that stand above the second wall, once again to allow the defenders to fire out without their own soldiers getting in the way. You must travel through these well-garrisoned towers to proceed further. At the tops of the towers are bridges to the second wall. And the second wall has bridges to both the first wall and the Inner Keep. Once you travel along these bridges you will be at the top of the Inner Keep. Here can be found four well-designed Elven catapults, made to fling quendite-imbued stone. Here you will also find fountains and four gated forest gardens, each of which contain one huge mallorn tree, upon which is a sentinel treehouse. In th  very center of th  top level of the Grey Keep is the Grand Hall, an elaborate and pillared building that functions as the main dining area as well as simply the general hang-out zone. There are also a few doors leading to spiral staircases down into the depths of the Inner Keep. In here can be found the barracks, kitchens, smithy, various rooms, storage rooms, an armory, the prison, Eureka's room, and Eureka's extra secret room.