Board Thread:Random RP/@comment-26084195-20160404064033

It has been several months since the Demons of Eofol executed their plans and brought the kingdom of Erathia to its knees. Since then, Erathia has been slowly chopped to bits by opportunistic conquerers, and with no government, what remains of the kingdom teeters on the brink of collapse.

All hope is not lost, however. The Erathians are stubborn, and pockets of resistance remain, mostly in the south and in the west. AvLee, though they suffered a nasty blow from the Demons, have bounced back and launched a counter offensive against the undead legions of Deyja. Better still, Princess Catherine Gryphonheart and her armies are mere days away, returning from their foreign theatre.

Best of all, the mighty sorcerers of Bracada have saved Erathia's southern coasts from the marauding forces of Nighon, and rescued many refugees from the assault on Steadwick. But more importantly, they managed to deny the Arch Devil of his prize: Armageddon's blade. If he were to get his hands on that blade, he would have the power to bring all life under his yolk. He must be stopped, Erathia must be liberated!

Below is a listing of each faction and their status. On the side of good, we have:

Erathia: Once the largest and mightiest of all the kingdoms, Erathia is bordered by almost everyone else in some way, and it has a vast degree of landscapes. From rolling plains to snow capped mountains to lush, green forests. Erathia is known for being the primary Human nation, though Angels have been known to defend Erathia at times. Before the war it was in a vulnerable state. King Nicholas Gryphonheart was assassinated by the ruler of Deyja, and his daughter, Princess Catherine Gryphonheart, had recently lead a sizeable amount of troops to conquer a tribal nation on a continent to the west. Then its northeastern border was assaulted by Deyja, its southern shores attacked by Nighon, and its capital city, Steadwick, captured by Demonic forces in a devastating scalpel strike. Those demons then proceeded to conquer almost all of eastern Erathia, subjugating its citizens and marring its landscapes with the intent of harvesting the land of all of its resources and destroying as much as possible in the process.

AvLee: The home of the Wood Elves, AvLee is a peaceful and happy place, with a landscape dominated by vast forests. However, Wood Elves aren't the only ones who live here. Dwarves, Centaurs, and some Humans call AvLee home. It connects to Erathia, Eofol, and Deyja. They were dealt a nasty blow when all of their Dragons were taken captive by Eofol and turned into hideous monsters, but they are tenacious beings, and have launched a series of offensives against Deyja.

Bracada: A land in the south completely dominated by snowy mountains. They are known for being the most powerfully magical kingdom in existence. They are the descendents of the wizards of Braccadun, which was a tyrannical empire that eventually fell to Barbarians. They are much nicer now, and they have been steadfast allies of Erathia and AvLee. Many exotic species call this place home, including the Nagas, Genies, and Titans, not to mention some Humans and Elves. They border only Erathia and Krewlod. They rescued many civilians and powerful artifacts from Erathia, and Armageddon's Blade itself is stored high in their mountaintop capital of Equinox. They are engaging in many military actions against Eofol and Nighon.

And now for the villains of the piece:

Eofol: Once the peaceful green land of the halflings. Ever since the Demonic invasion, the lands have warped into a place containing only lava flows, active volcanos, and sooty black ground. They have always been rivals of Erathia. And they sought to crush it once and for all. It borders Erathia and AvLee. It has a diverse population, including Imps, fire-throwing Magogs, hell hounds, pit fiends, horned demons, Efreeti, and the mighty Devils. There are no Humans here, though there are some half-Demons (Humans that have been possessed by Devils and had their skin turned red and other Demonic features added. If you join Eofol, you will be a half-Demon). They are without doubt in the best spot, having conquered a vast chunk of land and possessing new and untapped wells of resources, and plenty of slaves with which to harvest them.

Deyja: These lands aren't very fertile, it's mostly bare dirt. Not that the inhabitants mind. They're all dead after all. Deyja is a land of shadows. Of unearthed graves and the spirits of the dead. Skeletons, zombies, wraiths, vampires, Black Knights, and even ghostly Dragons are the only things that move here, in the land of the Necromancer Lords. Though they usually keep to themselves, they recently assassinated king Nicholas Gryphonheart. They also just so happened to turn him into a lich, and he now rules Deyja. They layed claim to some of Erathia, but not nearly as much as Eofol did.

Nighon: If you travel to Nighon, you'd have to look very very hard to find anything interesting. And that's because all the cool stuff is down in the vast cavern network. This is the place that the Dungeon Lords call home. It's actually a large island just south of Erathia. Here reside the slithering things from deep below the earth. Infernal Troglodytes, Harpies, Medusae, Minotaurs, and even Red and Black Dragons. They are steadfast allies of Eofol, and the two plot dastardly deeds together. It is also the only evil faction that allows ordinary Humans. They are notable for never taking prisoners. They would have claimed the southern coasts of Erathia, but the Bracadan support repelled them, so they are at square one.

And finally, we have the neutral folk:

Tatalia: A huge marsh just east of, and bordering, Erathia. They were at war with Erathia not too long ago. Though they signed a peace treaty with Nicholas Gryphonheart, that treaty died with him. The two most prominent sentient species that live in those vast marshes are the Gnolls and Lizardmen, with some Humans and even an occasional Elf. However, they are known for making use of many of the surrounding swamp beasts as war weapons. They are known for being surprisingly adept at magic. They also pay mercenaries quite well. When the war arrived, they saw an opportunity for expansion, and struck into Erathia's western borders. Though they at first pretended to be allies of Krewlod in this assault, they carefully planned events so that they would conquer the territory around Krewlod's expansion, thus denying them territory. This worked, and understandably miffed the men of Krewlod a fair bit.

Krewlod: When the Barbarians overthrew Braccadun, they turned in on themselves. There was a lot of infighting, and eventually Erathia rose up and drove them to where they are now, in an arid rocky area bordering Bracada and Erathia. So now they pretty much just survive and do their thing, only doing much when they feel they can benefit from someone else's work. The citizens are a mixture of Orcs, Ogres, Goblins, and Human Barbarians. They also have access to some truly odd beasts in their wastelands. And when war arrived they joined up with Tatalia to conquer territory, only to be given the shaft by their erstwhile allies.

Well, now you know the story and the factions. You all know the rules by now. This will be a command and conquer style RP, but you can only be, at most, a General. This is a mixture of command and conquer and adventure style. Also note: the lower your rank and number of soldiers you have, the more lenient I will be with luck and certain powers. Now, here is the character template:

Name:

Species:

Gender:

Might or Magic: (choose one dictates whether you support your army or fight through leadership and tactics and physical prowess, or magic)

Faction:

Appearance:

Equipment:

Specialty: (for Might, choose either a specific troop type from your army I.e. Horned Demons for Eofol, or a particular aspect of combat I.e. offense, defense, ranged combat, which confers to both you and your entire army. For magic, choose either a specific spell you become extra good at, or a certain aspect of spellcasting you have I.e. faster spell power regeneration, quicker spell learning. In the cases of both might and magic, you may either select two specialties or one specialty at double effect)

Story:

Any other interesting info: 