Board Thread:Roleplay Ideas/@comment-25356210-20151102140444/@comment-26210095-20151102221245

Hmmn. Umbar would likely side with the dwarves. So yes, Umbar!

Commercial: Wealth, population, government, racial advantages.

Combat: Numbers, magic, fortresses, quality (of armour and weapons), training, heroes.

Commercial:

Wealth: Lots and lots, ludicrously wealthy. It comes with having a near monopoly on Haradic trade, and the largest trading empire in the world.

Population: 2 Million (though most are very, very far away from the homeland, and will only send troops of ordered, and even then, would take months to arrive)

Government: A single emperor, advised by the "Crimson Council", a council of all the noble houses and governors In Umbar. Above that is the "Council of 7", which hold even more influence. 1 member is elected by the people into the Council of 7, the rest are either generals or high lords.

Racial Advantages: Their humans, but a very hardy race of Humans. They are taller, and stronger then the average human from their Numenorean blood.

Combat:

Numbers: 30,000 Ready immidiatly, many many more can come within a few months.

Magic: None

Fortresses: Umbar City, Ost-in-Tolfalas, Ostadunion, and many more.

Quality: Depends on troops. Elites have much better quality then the infantry.

Training: Intense

Heroes: Vëantur and the nobles.