Thread:Shadowfyrelord/@comment-26210095-20160802150333/@comment-27097330-20160806181406

Okay, so I don't have the time to do it all at once, so I'm putting it in parts. Here's Part One, getting a group.

First off, you need a group of players. One should be a gm, and the other should control individual characters.

A gm/game master has roughly the same functions in Pathfinder as they do here. If you're the one organizing the game, you will most likely end up being the gm, unless there is a more experienced player in your group willing to take the job. As gm it's your job to help the other players make their characters, tell the story, control all monsters and NPCs, and be the ultimate referee. I'll explain more in detail later.

Now the rest of your group will control PCs, or player characters. You can have anywhere from two to seven players controlling PCs, but ideally you should have about five. They don't have to be experienced at all, as long as they're willing to take the time to play, and I will warn right now, Pathfinder is time consuming. They should also be able to get along, as they will have to work as a team throughout the adventure.

I'll be back soon with materials you need to get started.