Board Thread:Custom Lore Development/@comment-25038310-20160424141327

Alright, so after all of these petty arguments, discussions, suggestions, I think it's finally time that I start RPing here. I have only joined a  few on the short time I spent on this wiki, and those are Quest for an Artifact and the End of a Great Kingdom (the latter of which didn't really suit me, I s'pose).

Anyways, now back to the topic of this thread. It is, in fact, the Dilapidation of Middle-Earth. If it is not clear yet, this will be a post apocalyptic RP set in (you guessed it) Middle-Earth.

If I, in fact, create this RP, it will be the second RP (ever!) where I will be the GM. I plan to make it alot like my Epoch of Murk RP on another roleplaying wikia, yet with many major changes to the lore and plot (in order to suit the universe of Middle Earth and for the sake of not repeating the same events on another wikia..)

So, I already have a small plot in mind (that I will write here once I found a way to present it on paper), but what I can say is that it will start in the misty glades of the Great Forest close to Bree (if my LoTR knowledge is up to date, where Tom Bombadil dwells).

It will have an overarching plot, but all other kinds of subplots and character arcs are welcome.

Anyways, back to some key things I'd like to discuss and present.

This will be a darker, murkier, more melancholic take of Middle Earth, and will probably be extremely lore breaking (but I don't give a damn). Players will be travelling through the old and decrepit ruins of great civilizations and the remnants of a few great factions.

Most of the lore will be mysterious and obscured, and the players will recieve little explanation as to why this is happening or how they will be completing their goals, and it will even take

On the way, they will meet other characters, with their own motivations and goals that will either try to hinder them or aid them in their quest. They will either die, live, or turn on the RPers depending on what choices they make on their journey.

I will not be mentioning alot of events that happened during Lord of the Rings and The Hobbit, but I will make this RP take place in a long, unknown time after the War of the Ring. The LoTR universe, in this canon, will still be stuck in these medieval fantasy times and will remain technologically stagnant.

I also plan to introduce another mechanic I am particularly excited about - RPers will start out with a boggled mind and won't be able to recall much about the current state of the world, the previous events that occured, or much else about anything really except as to what is happening now. But, in order to give some insight on the lore, I will be using the Lore Skill mechanic.

The Lore Skill mechanic will be divided into multiple categories, such as Dwarven, Elven, Locations, Armor, Weapons, Dunédain, Men, etc.

If someone were to have the Lore Skill Weapons and use this lore skill on for example an enemy, or a weapon they acquired, or the weapon someone else is wielding, the lore skill will grant more insight on that weapon upon which the lore skill is used. For example...

Johan the Dispirited ranger looked in awe at the Dwarven's axe, the swirly silver ornaments running down the hilt and across the axehead being a pleasant sight.

(Loreskill Weapons on Dwarf's axe)

''- 'The Dwarf's axe is clearly a masterful combination between dwarven and elven craft, and as such is a grotesque weapon for both sturdy a foe and nimble an opponent, being both lightweight and swift in its attacks. It has a thin layer of embers and ash surrounding it, indicating a powerful, albeit hidden fiery enchantment.'

I will be typing the text in bold, and the cursive part was another player utilizing this lore skill. 