Board Thread:Random RP/@comment-25344655-20150907061259

This RP would be completely original in the fact that the universe is completely made up by me, it would take place in an island known as Silci, created by the (Yet to be thought up) gods of sort. Best part? You get to make your own race and claim your own lands, any land.

The dwarves are a race as hard as the stone they were born around. They are the oldest race on the continent of Silci, and also the best in Smithing and Mining. They are a race usually spanning 5'-6' in height, and about 2/5 of their population are woman, so while they are numerous, they are less so than some other races. They rule the mountains of calci, but their homeland is the Island of Celendim, where the first dwarves awoke. However they were driven out by the great fire-drakes, who now dwell in their ancient ruins. Still though the dwarves endured, and their strongholds are well defended. The other races know little about them, only that they are ruled by a king named Glosur, who has been written in prophecies since the first races awoke. What will the dwarves do? They have trade with the demon-like beings and have good relations with them. Tensions high with high elves.

The Valyrians were once a proud race, dwelling on a continent to the far west. They were once just simple  sheep-herders, but then they discovered the Dragons. They trained and bred Dragons as weapons of war, riding the fearsome creatures into battle. They conquered the whole continent, and were the supreme powers of the land. They had a uncanny magical ability that was unparralelled by other races. Because of an cactaclysim, the land of Valyria was drowned under the water. The last of the dragonlords however, led his people and the last dragons west, as he foresaw the catastrophe. They landed on the Shadowy Isle, making a giant fortress. Their arts are a shadow of the Arts of Old Valyria, but they are still very potent to the men of Sillci. They wish to expand however, and are not content with their islands.

The Orsimer religion is based on six major deities called the Gorah, the evil Dunmaro, and many lesser beings best described as demigods. The Gorah are: Orsim, the king of the gods and god of all Orsimer, the sky, and skill in battle, also the only one the religion outright requires you worship, the best warrior of all the Gorah; Aei, wife of Orsim and goddess of the earth, farming, and women; Argali(yes, named for that one), son of Orsim and Aei and god of sheep, the hunt, and courage, the Gorah with the shortest temper; Drel, wife of Argali and goddess of beauty, the arts, and compassion, the most forgiving of the Gorah; Adr, son of Argali and Drel and god of knowledge, logic, and wisdom, the Gorah slowest to resort to force, as he would rather reason with his enemy; Hel, daughter of Argali and Drel and goddess of trickery, betrayal, and disease, she betrayed the others by helping Dunmaro to temporarily overthrow the other Gorah with his armies of demons and other reviled creatures, marrying him not long after. D unmaro was Orsim's brother. He tried to destroy Orsim and take all the power for himself in an enormous war which covered the whole world. He was defeated, but at a terrible cost. All that was there before had been destroyed, and so the Gorah set about creating a new universe. The story says that when the world and animals were completed, the Orsimer were the first of the races to be created. Meanwhile, Dunmaro was imprisoned in the Underworld, where he was kept for eons, during which time the world had nothing but peace and prosperity. However, Dunmaro escaped imprisonment and he and his evil servants claimed the Underworld for themselves. Ever since, Dunmaro has been the source of all evil. He serves as the god of death, cruelty, malice, and domination, and worshipping him is forbidden, meaning his worshippers music to so in secret. Once, Hel betrayed the other Gorah and opened the gates of the Underworld, allowing Dunmaro to escape. Together they overthrew the Gorah, and for a time the world was in darkness. But, there were some who resisted. An alliance of the Orsimer, Gorah, and the demigods, rose up against and defeated Hel and Dunmaro, banishing both of them back to the Underworld.

The Sand Elves are a colony trained in combat Stealth, crafts, making things and surviving in the wild. His lands are not as fair as other elven lands, but the folk are hard-working and can make a good many thing out of sand and leaves. The people of that area are learned in all the listed above things and more.

The High elves are a race of elves dwelling in the northern forests, they are a prideful race that looks down on others and are skilled in bow and dagger combat, they are seclusive and are at tensions with the dwarves, who they believe stole their works. The dwarves say the elves stole theirs, what will happen with these tensions remains unknown.

Demon-like beings    Some were fiery demons like balrogs the size of large orcs or small trolls, some of them were shadowy and dark, as if though they were shadows (but this is not the case, as they are solid). Calok is clearly the leader of the demon kingdom (which is a mere rumour to the rest of the continent) and is also the most powerful. Not long after the demon kingdom arrived, they built buildings out of dark stone gathered from the mountain. Their small kingdom prospered, and they began building fortresses and great big tall stone walls (of a classic medieval design). Calok's tower is of a material that is like obsidian but is much stronger. The demon kingdom is small but powerful for it's size, being able do well against many larger kingdoms. The military is also quite powerful. They have trade with the Dwarves and are at good relations with them.

High men, This race used to live on the island of shadow, which itself used to be a whole nother continent, the continent of Gluri, but when the continent was sunk and the island corrupted, they were forced to flee, and now wander the great plains.

 