Board Thread:Middle Earth Roleplay Board/@comment-26084195-20150806235956

Not too long ago, the continent of Middle Earth was struck with an immense cataclysm. This cataclysm split Middle Earth in two. The White Mountains and everything south of them, Rohan, and everything west of the Misty Mountains was split from what remained. After that, barbaric men, cults growing in power, and greedy people seeking wealth and power destroyed what remained of civilization. What was left of Middle Earth collapsed into a Dark Age.

There are seven countries in this new age, but calling them countries is a stretch. People kill other people of their country far more than of other countries. Plague is commonplace, but even more commonplace is war with th  neighbouring Lord. The countries are as follows, ordering from West to East:

Misty Mountains Goblins: These Orcs and Goblins occupy the Misty Mountain range and what little land lies west of it. They are ruthless and cutthroat, stab-you-in-the-back and take no prisoners kind of people. However, they maintain generally good relations with the Iron Kingdom, who provides protection in exchange for gold.

Strengths: high numbers, mastery of home turf

Weaknesses: Not trustworthy, generally weaker soldiers.

Good relations with: Iron Kingdom

Bad relations with: Ice-men, Mountain Orcs, Black Orcs

Ice-men: These are the men of Forochel, keepers of ancient secrets. These brutal raiders rarely leave the safety of their icy home, except to loot and pillage others.

Strengths: Nigh invincible homeland, good soldiers

Weaknesses: widely spread, no allies

Good relations: No one

Bad relations: Most

Iron Kingdom: This nation of Men is easily the most civilized. In the Iron Kingdom, the ruler actually has some control over his people, and there is far less in-fighting. They are just as barbaric as anyone else, but their barbaracy is the civilized kind. Political intrigue, quiet assassination, so on and so forth. They also have the best city, one right up next to the Misty Mountains, one that used to be a Gondorian city (the only one not burned down).

Strengths: Most advanced, little to no infighting.

Weakness: Soldiers are fewer in number, no one trusts anyone.

Good relations: Misty Mountains Goblins, Mountain Orcs

Bad relations: Rhunnic Hordes, Black Orcs, Ice-men

Mountain Orcs: A legion of Orcs that resides in the Grey Mountains and Iron Hills. They clash frequently with Rhun and Forochel. They can be considered the most balanced, not particularly civilized but not overly barbaric either.

Strengths: No weaknesses

Weakness: No strengths

Good relations: Iron Kingdom, Misty Mountains Goblins

Bad relations: Everyone else

Rhunnic Hordes: These nasties are the true barbarians of the story. This civilization of men can hardly be called a civilization. Their lands are vast and their armies huge, but they fight each other much more than anyone else. They charge smashing in to a neighboring village, burn and murder and pillage and so on, then another springs up and does the same. Occasionally they go fight someone else, but it's not common.

Strengths: Lots and lots of soldiers and land, excellent positioning

Weakness: low-quality soldiers, lots of infighting, least advanced

Good relations: No one

Bad relations: Iron Kingdom (meh to everyone else)

Black Orcs: Mordor was split in half, but Orcs are still there. Lots of them. And they still attack anybody they don't like. They are some of the more advanced behind the Iron Kingdom, but they don't really care so long as they kill.

Strengths: reasonably advanced (and by that I mean they can actually work stone into their buildings from time to time), good soldiers, plenty of them.

Weaknesses: landlocked in their own territory, very difficult to attack other, plenty of infighting

Good relations: No one

Bad relations: Rhunnic Hordes, Iron Kingdom, Orocarni Dwarves

Orocarni Dwarves: The Dwarven civilization in the Red Mountains. A lot of their former knowledge was lost, but they are still the 3rd most advanced, and are deadly in combat. However, lots of different Lords compete for control of resources, and those resources make them a pretty prime target for others.

Strengths: Decent soldiers, mastery of home turf, reasonably advanced

Weaknesses: Plenty of infighting, prime target

Good relations: Ice-men (though it's a stretch to say good. More like tolerable.)

Bad relations: every one else, but especially the Orcs

Here's the character sheet:

Name:

Country:

Rank:

Equipment:

Appearance:

Story:

Other info:

All standard RP rules apply. Have fun! 