Board Thread:Custom Lore Development/@comment-26237442-20161204005520

As you may have noticed my creative... creations tend somewhat to the unorthodox, unusual or downright bizzare, this is largely because of who I am. This will not change, What I will be doing, however, is catalogueing more of my lore in an orderly fashion. I will be adding a more generally acceptable faction to both random fantasy and sci-fi RP settings.

M.E.

Characters

Draugluin III: My second and fovouraite character Draugluin is the grouchy, slightly cannibalistic complainer nescasary for any RP I'm in. Draugluin was brought up to be heir to the Grushnashk Ardashk's Line of Wolves (see later on) and is skilled in fighting, drinking, growling and anything else a werewolf might need to know. While perhaps not as stoic or heroic as his venerable father Draugluin II would have hoped Draugluin is generally loyal, brave (or stupid as he likes to call it) and handy in a metaphorically tight spot (not in actual corridors though). Both he and his father are werewolves

Draugluin II: The first spawn of Draugluin himself Draugluin II was among the first Servants of the shadow to forsake Morgoth and was among the 30 survivors of Taur-in-Gauroth. Draugluin was carried on the back of the balrog Myrhaal into Forodwaith where he and the founders of the lines of the Blood, the Venom,, the Fire and the Shadow. (a vampire, a descendant of Carcharoth, a drake and a balrog) discovered The Garden an ancient and deserted city older than Arda itself. Draugluin II met his long time Tyberious deep in Utumno and assisted in the Escape

Burns Himself By the Fire/Burnt: The acerbic shaman of a dry mewlip clan Burnt has the ultimate "small man syndrome" he is universally rude aggressive and smells strongly of rotten prickly pears but in all honesty genuinely wants to help the injured and defeat the shadow. Burnt is a small, scaled, four eared little gremlin with an assortment of knives, toxins and amusing powders

Lortan Mac Telanear: the troubled "hero" of Enedwaith is a murderous sociopath whose only saving grace is his strict moral code which directs his attacks towards bandits, marauding orcs or corrupt offials throughout Middle Earth. He uses a crossbow and tends to favour stealth and speed over the protection armour offers (and no Aramir one cannot travel faster carrying or wearing lumps of metal however lovingly crafted)

Factions

The Grushnashk Ardashk: the "shields of Arda" are a shadowy and mysterious group of supposedly reformed nightmares, founded during the turmoil at the end of the first age and the breaking of the world the Grushnashk Ardashk's tiny population is a collection of some of the biggest ugliest looking things in Arda from werewolves to Balrogs. Very few who are not of the Shields have ever entered their stronghold the Garden while many have tried (the Local dragons have taken to describing questing knights from Dol Amroth "tinned food"). Tyberious of the hidden elves and Edcanik Fyr are among the only guests welcomed.

The Mewlip Nations: the tribes of mewlips found across northern Harad and southern Rhun form four distinct nations all with their own cultures, cities and leaders but their ceaseless war with Mordor has banded these groups together into a single strong country. The mewlip nations are always holding their lands from someone or other be it Mordor, khand or Atmora in the fourth age. The four groups of mewlips are Wets (as described in the hobbit poem) who live in the reconstructed ruins of ancient forts and castles, their weapons armour and culture generally taking on the manner of their long dead housemates, these mewlips have layers of slime and mucus all over their bodies; the Riders who roam the plains, tall incredibly strong nomads who ride the arthoropodic Gulamt beast; the Drys are desert mewlips living in huge cities carved out of cliffsides these mewlips have scales and  small heat vents behind their ears to avoid the moisture loss caused by sweat, drys have a relatively organised military force but only really have three types of unit the cowl wearing Dar'id who fight in caves, corridors and close quarters the Sha'lid who use javelins with great accuracy from high postions and the Sid'did who are equiped with bills, halberds, pikes and spears.

 Random Fantasy 

Factions

Mage Torti: the advanced but somewhat bizzare tortoise creatures who live in vast semi-subterrainial cities are possesed of a variety of strange magics found at focal points throughout the land. The Mage Torti have four main resources their mines, their vast fleet of fishing and trading ships and their cabbage plantations the Mage Torti councilors in charge of these resources are second only to the great Slugblatter himself (a giant rather lazy creature who originally founded the first Mage Torti city and hasn't got around to dying yet). One aspect of Mage Torti magic is to change their mental and physical abilities through the consumption of potions and the performance of rituals. Mage Torti develope a new modification whenever a different type of worker, soldier or govenor is required.

Webfoots: the webfoot goblins are an amphibious people who are at home both in the woods and the water. Webfoot culture is not disimilar to our world's Saxon culture with Witengamots and Housecarls but with a slightly greater focus on trade. Webfoot archers and crossbowmen are known for their accuracy and the two proffesional forces in webfoot control the Housecarls and the prowlgrin lancers.

Gythrati: the elusive cult of spirit infused nature guardians who appear at time when the very fabric of the world is in danger but are content to rest in obscurity for centuries (you've probably read about these guys enough)

NEW FACTION

The Sotepoi Morilate: the huge walls and high towers of Sotepi cities can be seen for miles across the Moril each bastion in the regular pattern of construction and in the lines of force that are at the centre of Sotepi religion and culture. the closer one is to a Elaontoi the more power one shows, each city is built upon and intersection and is shaped like a star as each line reaches out. Sotepi architecture is harsh and angular on the outside, so as to deal with the harsh Morilil conditions but the interiors are warm, colourful and generally full of life. the Sotepi measure people by these standards, the ability to act practically, courageously and without endure pain and fear whilst simulataeneously remaining strong of spirit and able to express emotion.

The Sotepi military is primarily made up of cavalry, either in the form of Cataphract like Geloi, Horse archer Deloi and Maloi light cavalry, footmen are rare but usually heavily armoured and few use weapons like a longbow. the majoriy of Sotepi infantry are mercenaries.

 Sci-Fi 

just so you know a lot of these are allies of one of DD's factions

Zygians

the ancient Zygians were an incredibly advanced people. Skilled in the manipulation of biology and the usage of electromagnetic waves and fields their science was split into fieldsmiths and fleshbinders. Ancient zygians also had a strict caste system. (look up the first Warlords if you want to read the whole thing) but were eventually destroyed when the "genetic prnter" that created zygian clones as slaves or the huge lethal bioweapon creatures that the Fleshbinders used as vehicles, soldiers or foot rests were released from mind control. most of the Zygian culture was destroyed following this event. Modern Zygians are scavangers and farmers on dangerous desert worlds, they adhere to a strict honour system which can often seem strange to outsiders

Zato

the planet sized space giants known as the Zato are host to thousands of peoples of still more species they carry antibodies that are sentient in themselves and can somehow hyperjump without the assitance of any artificial creations. Being a Zato'Kita (those who live upon the Zato) should be easy, pleasant and fun, no diseases and a planet that is actively trying to make you comfortable? unfortunately a zato heart is one of the, if not the most expensive things in the universe and hundreds of Zato have been wiped out by hordes of treasure hunters, that is until the Rin found them. The alliance between the Rin and Zato is long and complicated but essentially the Rin act as the Zato's bodyguards and three Zato assist the Rin military each universal year.

Genesis

the network of AI created by a dying species thousands of years ago now works ceaselessly to preserve and repsonibly use the ancient race's technology, biodiversity and most importantly the minds of an entire planet. Across the Milky Way galaxy Genesis operatives, synthetic or organic undergo mysterious missions and atempt to uncover the lost treasures left behind by a long dead people and eventuallyr eturn them to their former glory. They are known to the Dominion as allies

New Faction

The Petrailic Conglomerate: When their ancient enemies melted the surface of their planet they could not have anticipated the eventual result of their actions, the creation of a crystaline humanoid. the precise origin of this change, or even an accurate method of describing it are currently uknown (aka. I don't know/it's impossible anyway let me have some fun). This new lifeform could now live so long radiometric dating was used on "birthdays" to work out how old the one year older being was. Naturally in time this could not continue and measures were put in place to stop the A) overpopulation of their planet and B) universal depression felt by beings that know that they will last longer than the rest of their planet. To achieve this aim the Petrailics eventually found their first ally, the medically advanced Bazimud who appearently solved the problem then completely forget about how they did it. over the years our new lifeform was forced to face a variety of challanges which required outside assistance and the formation of new alliances. By the time these issues had been dealt with the Petrailics were now the head of a huge alliance of "local" planets, seeing the power granted by this as a responsibility (particularly since withdrawing at the time would cause a galactic war) the Petrailic Conglomerate is now a major power.

their military consists primarily of robotic drone units (land, sea, air and space) with actual present officers, mechanics and medics. The Conglomerate's capital ships are essentially drone transports and have minimal armaments 