Board Thread:Middle Earth Roleplay Board/@comment-25356210-20151104005706/@comment-26044791-20151104065745

Okay, I'm playing as Khazad Sarkhah, Farnin's custom faction

Kingdom: Khazad Sarkhah, the jewel of Dain's Crown and most likely the richest singular fiefdom in all of Middle Earth

Commercial:

Wealth: 10, Sarkhanian steel is bollar and the Great Forge is Farnin's pride

population: 4, even in the Fourth Age, Farnin's kingdom was only starting to grow

government: 6, even though Farnin is a fair ruler he can be over-ruled by the Lord of The Durin's Folk. But Dain usually leaves

racial advantages: 7, Dwarves are always believed to be powerful, hardy and stubborn. It takes a lot to break the mighty determination of a dwarf.

Combat: 

Numbers: 3, Khazad Sarkhah is only a fiefdom and has never prioritised mi;litary past the amount needed to defend itself.

magic: 2, the only sourcve of magic they have comes from Velentaria Macebearer, Farnin's Daughter, who is adept at rune magic.

fortresses: 4, their only castle is the great forge, a mighty keep on top, etched into the foothills of the Iron Hills and a huge labyrinthine forge underneath. The Tunnels can be flooded with molten iron and the only entrance is the might Jaw of The MaceBearer, a huge gate made to stop any attacker. Aside from this, Khazad Sarkhah has no other fortresses.

quality: 8, Khazad Sarkhah is known for its amazing Sarkhanian steel, which is forged from pre-existing dwarven steel and the famous Sarkhanian iron, known to have small amounts of naturally occuring mithril and titanium. Alongside this, Khazad Sarkhah sports some of the greatest dwarven smiths anyway, attracted by the forge and its capabilities.

training: 5, the small amount of troops Sarkhah have are mostly either badly trained recruits or hardened warrior elites, creating a large imbalance.

heroes: 7

Farnin IV Macebearer, the Warrior King of Khazad Sarkhah, current wielder of Korlan.

Velentaria 'Vel' Macebearer, Farnin's only daughter and the rightful heir of both Korlan and Khazad Sarkhah, she wields her own handmade mace; Autherig (War-thorn). She is also a master in siege warfare.

Dwili Thuderfoot, an engmatic engineer master and pyrotechnic known to have made horryfing gunpowder contraptions.

One thing, Aramir, it makes no sense for you to have 10 in weapons. You can't make your own (you're nomadic) and you said that your faction knew little magic so a ritual doesn't make much sense. But still, each to his own.