Board Thread:Roleplay Ideas/@comment-26535281-20161223024543/@comment-26535281-20161223173658

Basic five magics:

Life:

Life magic revolves around growth  and magic normally revolves around healing and growth magic. The sworn enemy of Death magic.

Death:

Death magic revolves around decay and death so plague, pestilence, and rot are all common factors of Death magic. Sworn enemy of Life magic.

Order:

Order magic is refined magic although less powerful than Chaos magic it is more defensive magic like shields and auras and the enchantments or Order magic work much more often then Chaos Magic. Order magic revolves around the law of Equivalent exchange (Chaos does as well but in a less material way) for example if a Order mage wanted to make a shield he would put his hand to the road and the shield would be formed out of the materials present.

Chaos:

Chaos magic is unrefined magic far more powerful than Order Magic it is more well chaotic forces of nature like fire, storms, and the like. It's enchantments are unruly but powerful. Chaos magic comes at a cost though 25% of the time Chaos magic will fail and if Chaos magic is successful it drains the users strength.

Void Magic:

Void magic is neither chaos or order for it is devoid of laws. It is the magic that breaks rules for example the rule of equivalent exchange can be broken by a philosopher stone (A artifact of Void magic)

Here is how magic works per faction base:

A more evil faction is able to use both Chaos and order magic alongside death magic but death magic cannot go with life no matter what and vice versa. Same for order and chaos.

Other Magics:

The 5 paths of the Magic star (Life, Death, Order, Chaos, and Void) are all followed by sub genres for example pyromancy would fall under Chaos magics, Earth under Order and so fourth.