Thread:Eureka Enderborn/@comment-26184570-20151224191701/@comment-26084195-20151225213239

Ok, here goes. His world isn't actual one world, it's two. The normal one is Arcanus. It is a lush and green land full of plains and forests and mountains and tundras and some deserts. It is like our world in many ways. However, there is also this world in a sort of mirror dimension. This world is called Myrror, and it is much more strange. The dirt is brown, the foliage is grey, the water is purple, and magic flows there even more intensely. The people on Myrror are also a lot meaner. It is said that one cannot truly rule Arcanus until they have cracked the Myrror.

Now each of these worlds is touched by the six planes of magic. Arcane, which encompasses all normal stuff. Anyone with magic can do those kinds of spells. Then there's Life, which involves healing and holy magic, Sorcery, which involve trickery and manipulation, nature, which involves manipulating the elements of nature to your command, chaos, which involves fire and lighting and just general chaos, and Death which involves spreading disease and plague and raising the dead and so on.

One can occasionally find a node of sorcery, nature, or chaos magic on either Arcanus or Myrror.

Now, there are many species that inhabit both Arcanus and Myrror. On Arcanus there are:

Barbarians, very tough and expansionist albeit low-tech. They are Human, and tend to multiply abnormally fast.

Gnolls, part dog part man. Very strong and militaristic, though again low tech. About half of them work with Vladak.

Halflings, who mostly live in Ariel's kingdom. They are peaceful farmers and crafters. They don't fight very well, but they're known for being quite lucky.

High Elves, both advanced and magical. They have good units and good technology and produce mana for their controlling wizard, but the birthrate is quite slow (this is mostly blamed on the boring night life in their cities).

High Men, who are not like the nomads or barbarians. They are fair of skin and strong of mind, and are builders of great cities. They have an excellent technology level. Almost all of them are under the shadow of Vladak.

Klackons, who are bug-men. They work with a hive mind and have very high production rates, if they aren' t highly advanced. They work with a wizard named Raven.

Lizardmen, who are primitive but tough and have the ability to swim all the way through an open ocean. Very militaristic, but rather isolationist. They have a high breeding rate, and are mostly in control of another wizard named Kali.

Nomads, who are more like the High Men than the Barbarians. They have more advanced technology and aren't as tough, but they do not hunker down and build mighty cities. They expand out into the world, never living in one place very long. Most of them work with Ariel.

Orcs: pink skinned, hog faced humanoids. They have a rather harsh government but it seems to work for them. They strike a very nice balance between technology and physical might and birth rate. They are spread all throughout Arcanus, and can be found working with everyone but Vladak.

Now, for the folks on Myrror. Remember, these guys are pretty much all evil. And they all produce mana for their controlling wizard due to the nature of Myrror.

Beastmen: More like werewolves than Gnolls. These mighty tribes of Beastmen roam the plains of Myrror's supercontinent, raiding and pillaging under the constantly black, moonless sky. They may work with anyone or no one. They are the fastest growing species on Myrror.

The evil of the Dark Elves could give Vladak a run for his money. They are the single most sadistic and cruel species in existence, and they are also the most powerful practitioners of magic. They produce even more mana, and all their soldiers can fire magic bolts. Their technology levels are excellent, though their reproduction levels are quite low (though not because of boring night life, more because they tend to challenge one another to duels. A lot.)

Draconians control a militaristic and highly lawful empire. They have the advantage of flight and a fiery breath, as well as added magic resistance. They have lots of technology (not as much as Dark Elves, but still plenty), and an average birth rate. They are known for being ruthlessly lawful but otherwise tolerant of those they conquer.

Dwarves are perhaps the only people on Myrror with morals (they're still greedy and kinda horrible, but they're th  least horrible on Myrror). They have a huge production rate and exceptional resistance to sorcery. They are the greatest enemies of the Dark Elves, and Vladak too has marked them for destruction.

Trolls are very low in technology, but the might of their soldiers is second to none and they have powerful regenerative properties. They simply raid and destroy indiscriminately, and it is common practice on Myrror to burn Troll bodies after a battle. If you don't, in a few hours they'll just get up and walk away.