Thread:Argali1/@comment-26084195-20160401225154/@comment-26084195-20160407175617

Summoning (the ability to summon fantastical creatures):

Guardian Spirit- An ok-ish fighter, but really useful for being able to bind magical nodes to the power of the wizard

Unicorns- Great speed, flying, and grant an increased magic resistance to nearby allies

Angel- Angels are excellent fighters and they inspire their allies to greater feats of physical talent

Unit Spells (spells that benefit the soldiers of your army):

Bless: Adds to a soldier’s resistance against Death and Chaos spells.

Endurance: Grants faster movement

Holy weapon: Grants a soldier’s weapon the ability to hit things that are normally immune to non-magic attacks

Holy Armour: Grants a soldier increased resistance

Heroism: Temporarily causes the unit in question to be considered elite.

True Sight: Allows the unit to see and attack invisible things, and makes them invulnerable to illusion spells.

Planar travel: Allows the unit to shift between Arcanus and Myrror at will.

Lionheart: Greatly increases the unit’s combat abilities and resistances for a short time.

Righteousness: Grants greatly increased resistance to non-magical attacks.

City enchantments (things that can improve your city):

Holy Light: Bathes the city in holy light, treating it as though True Light were constantly in effect (see below)

Prosperity: Increases revenue gained by the city

Altar of Battle: Creates a holy altar at the city where units can train more quickly and efficiently

Stream of Life: turns the city into a verdant utopia. Soldiers heal faster, civil unrest is eliminated from the equation, and food harvesting rates increase by 50%

Combat spells (while several other spells can be used during combat, these ones are specifically designed for that purpose):

Star Fires: Causes a blaze of burning light to rain from the heavens

Healing: Heals wounded soldiers

True Light: Bathes the battlefield in holy light, reducing the abilities of Death creatures slightly and raising those of Life creatures slightly

Dispel Evil: Attempts to burn all Chaos or Death creatures on the battlefield in holy light. The higher their resistances, the less likely it will work

Prayer: Essentially makes your soldiers more lucky.

Mass Healing: Heals all friendly units in a battle.

Holy Word: Attempts to banish all enemy magical creatures on a battlefield, no matter their origins

Other:

Plane shift: Grants the selected army a one-way trip from Arcanus to Myrror, or vice-versa.

Things to note:

When you summon a creature, it will not appear right by you, it will appear in whichever city you have chosen as the spot for your summoning circle.

Certain spells that last a long time, such as city or some unit enchantments, they have a sort of magical upkeep you need to pay.