Board Thread:Random RP/@comment-26535281-20170618185648/@comment-26444332-20170628181556

Faction:

Name: Sol Consortium

Leader: Advocate General Arthur Bell

Background/Info: Originally an alliance of companies and corporations during the height of the prosperous periods, the Sol Consortium is now a fragmented alliance of the planets Mercury and Pluto, along with the latter's moons. Both worlds are cut off from one another, with only the occasional starship or message making it past the wars in among the planets making it through. But though their ties are tenuous, they are not forgotten. The people may be rough and ready, more suited to militia and guerrilla tactics than proper soldiering, but their commanders are young and inflamed with that spark of daredevil genius only found in the darkest hours. There is food and water on Pluto, and materials to be had under the deserts of Mercury. A daring Advocate General- like the new one -might be able to rebuild his alliance, if he was deft and effective.

Culture: The culture is mixed, but the government is a strict meritocracy: your skill determines your role, not connections.

Strengths: High amounts of minerals, mostly-intact planetary defenses, decent technology, hardy population.

Weaknesses: Limited starships, limited formal military, almost no mechanized units.

Quirks/Other: The Consortium is very good about maintaining what few starships they have, resulting in their vessels being somewhat better than the average run-down haulers. Their laser technology lags behind the system standard, but they make up for it with their slightly-above-average kinetic armament.

Character:

Name: Arthur Bell

Species: Mercurian Human. Essentially, a subset of humans that have adapted to the harsh desert conditions to be more efficient in their internal water storage.

Faction: Sol Consortium

Skills and Weapons: Like most Mercurians and Plutonese, Arthur is skilled with a cycler rifle: a kinetic weapon similar to a bolt-action rifle, that acts essentially as a very precise mini-railgun. Also like most Mercurians, he can survive in the deserts for about six days without water, twice that of a normal human.

Strengths: Inspiring, intelligent, has a knack for commanding battles.

Weaknesses: Doesn't like to see his friends and people die, can get engrossed in micromanagement and not see the big picture.

Quirks/Other: Has a knack for repairing old technology- but he's self-defeatist when it comes to leading his nation, constantly second-guessing himself or putting on a tough-guy act to conceal his fears for the future.