Board Thread:Random RP/@comment-26084195-20151207230641/@comment-26084195-20151213071821

@Isaiah you've got one point left to spend.

@Heartgold actually, not quite. You see, what I do is this: first I make a test with two kinds of dice, positive and negative. The number of each kind of dice varies. For example, if you had a rifle, were about to shoot an unaware zombie, and had taken time to steady yourself, or had a marksmanship perk, you would have a few extra positive dice. However, were a zombie on top of you and you were desperately trying to push it off, or were making a melee attack with a low muscle strength perk, you would have a couple extra negative dice. Next, I roll the number of positive and negative dice. For each positive die that is equal to or below your stat in the relevant section, you get a success. For each negative die that is above your stat in the relevant section, you subtract a success. So, here's an example:

Eureka Enderborn has been captured by some rather nosy military officials. He can either bluff or tell the honest truth. His charisma is only 2, so he would only succeed in bluffing on a 1 or 2, and that's provided that the negative die doesn't roll a 3+. However, he also has the excellent liar social perk, and he also spent some time thinking ahead. This affords him two extra positive dice. So he rolls three positives and one negative. The negative subtracts one success, but he got lucky and rolled two successes. Thus he has one success, and passes the test. He manages to convince the official that he was a doctor, and showed the military official the experimental cure he had picked up at their hospital visit. The official allows him and his friends to get past clean.

@Everyone: if you have absolutely nothing in a particular skill section, you automatically fail every test in that category. Fair warning.

@Annatar you have one skill point left to spend.