Thread:Eureka Enderborn/@comment-25356210-20160908193740/@comment-26084195-20160908204434

Telling about all the races of Norrath would take too long, so here's some of them.

Dwarves: A hardy and stalwart race in the western mountains of Faydwer. They rarely go above five feet in height. They’re squat and rather hairy, though not nearly as much so as the Kerrans. They’re mostly subterranean, and are well known for being exceptional builders and architects. Their buildings are very strong and sturdy, but generally square and grey and uncreative. They’re known to be very enduring, and they dealt with the loss of their homeland quite well, maintaining their good humour. Though they are known for being excellent metal workers, their uncreative nature has held them back from reaching the advancement of the Sarnakki or Gnomes. Most live in Quinos, given that their homes were taken over. Most follow the god Brell Serilis, god of the earth, who created them.

Frogloks: A comparatively young race, and even shorter than the Dwarves, the Frogloks possess bent legs allowing for superior jumping, suction pad feet and fingers, and frog-like heads. They come in many bright and exotic colours, and some of them from certain regions are poisonous. Their entire culture is based around helping the less fortunate. Their tree-city of Tupta in the moors of Ykesha is a very humble place, as all of their wealth goes into their crusades and quests to help the innocent and fight the evil. Many of them have moved to Quinos to join their military and fight the enemy. Most of them worship Mithaniel Marr, God of Valor, who allowed them to ascend from their humble swamp beginnings.

High Elves: Feir’dal in original Elvish. They are about the tallest people around. They possess pointed ears, very light but unbelievably smooth skin, and hair in most normal colours, though there are more light-haired High Elves than dark haired ones. They move with an almost alien grace, and those who first see them often believe them to be angels sent by one of the gods of good, and they only get more beautiful with age. The most ancient are said to glow with beauty. Their architecture matches their nature, tall graceful towers and elaborate palaces make up the city which once belonged to them, even the walls were a thing of great beauty, to the point where an enemy was loath to attack them. Ever since the vampirification of most of their race, they have brought this uncanny beauty to Quinos, making the city into even more of a marvel.

Wood Elves: Koada’dal in original Elvish. Unlike most, the Wood Elves were not created by a god, but rather magically engineered by the High Elves as a servitor race. They are not as tall or shockingly beautiful or magically powerful as the High Elves, but they are still more so than Humans. They possess an inherent connection with nature, and served as rangers and guardians of the High Elven forests when the High Elves were still in power. Since their vampirification, however, the Wood Elves escaped the worst of the damage and have thrived with the Fae in Kelethin, using their superior skills at manual labor and combat to help the Fae build and defend it. Some of them live in a special forested area of Quinos, but most still live in the immense forests of Faydwer. Most also worship Tunare, god of nature.

Fae: Teeny tiny little fellas, maximum of three feet tall, with grand multi-coloured wings and hair, and their eyes possess no pupils or irises, just one solid colour. They get born out of things called spirit buds, much like forest fairies, and they must guard those buds dilligently, as the spirit bud is connected to them. They possess powerful nature magic, and they constructed Kelethin, with the help of the Wood Elves, by making the trees grow and extend to welcome platforms, and make acorns so big they can be lived in. They and the Wood Elves share an inherent bond, and work together against the many enemies they face in the forests, primarily the Deathskull Orcs. They are mostly peaceful and hate fighting, but if they are forced to battle they will do so with every ounce of wit and cleverness they possess.

Halflings: About as short as the Fae but the Halflings just look like smaller, rounder Humans. They are happy and calm individuals that once lived in the Enchanted Lands, never doing much besides growing food and trading and drinking. Their villages had an odd mixture of wooden buildings above ground and houses built into hills. They were once a very happy race, until their happy and peaceful land got invaded by quite literally the essence of evil: The Void. The few Halflings that weren’t in the Enchanted Lands were the only ones left to rebuild in Quinos, and they are now much less happy and far more hardened. They dream of one day returning to their home and rebuilding, but they know that they could never do it without the support of the Quinosian armies, who are tied up doing other things.

Humans: They vary greatly, from the mighty cities of Quinos and Freeport to the desert city of Maj’dul to the bleak lands of the Loping Plains.

Barbarians: Already told you about them.

Erudites: The Erudites are slightly shorter than Humans, but they can grow absolutely no hair whatsoever. Their skins can be in virtually any hue, but it’s always pretty pale. Their eyes are generally blue, purple, or red. They get tattooed when they’re born, and the magical tattoos grow with them. They are monochromatic, but turn into their opposite colour when a light reflects off of them. Their architecture is generally multi-leveled, with lots of pillars and magical constructs. They actually rose their old continent up into the sky with magical power so as to practice and research the arcane arts, but the continent was attacked by The Void and it is an active warzone. They might be physically weak, but the Erudites of Quellithule aren’t a bunch of pushovers.

Draconians: Mean. Really really mean. Big and strong and flying and fire breathing and mean. They were placed on the world by the Dragon God because the Dragons, while ridiculously powerful and intelligent, were extremely outnumbered. The Draconians were never especially smart, but they are cruel and militant, and are almost as confident in their own superiority as the High Elves. They venerate the Dragons and serve them unquestioningly. Their fortresses in the flying islands to the northeast of Faydwer and the Skyfire Mountains in Kunark are covered in images of Dragons, statues of Dragons and busts of Dragons, and are permeated with Draconic magic. They are in a constant state of war with the Iksar and Kunark and the Froglok Quinosian companies stationed in the floating islands.

Ka’leth/Kerrans: Technically two separate people. The Ka’leth lived on the same continent with the Erudites, who selfishly ignored them when they lifted the continent. The Ka’leth are a flexible people, however, and always land on their feet. The Erudites started to respect them after these semi-tribal feline humanoids helped them time after time against the invading forces of The Void. They are very tight-knit and care deeply about family and their tribe. Even so, some Ka’leth left their home out of anger about the Erudites. They became known as Kerrans, and they have a strong rivalry with the Erudites outside of their home continent. They are tall, lithe and have a predatory grace about them. They mostly live in tribal villages in a hunter-gatherer society, besides those who live in Quinos and the surrounding areas. Quinos’s top general is a Kerran.

Orcs: The Orcs have holdings and fortresses in the Commonlands, Faydwer, and Everfrost, but most are in Zek, which is where their dark and spiky and foreboding citadel stands tall. They are a scourge upon the world, delighting in torture and torment and the destruction of nature. They are at a sort of balance. They fight everybody, but everybody fights them right back. They have a monarchical society. They are generally large and tough, with skin everywhere from light grey to black, with tusks and varying eye colours. They, much like the Erudites, cannot grow hair. They were created by the God of War, Rallos Zek, after whom they named their homeland.

Half-Elves: An Elf plus really any other species, barring those they are flat out genetically incompatible with. Most of them are Wood Elf+something, as High Elves are awfully snooty and superior, sometimes even racist, and Dark Elves take that and add a dash of cruelty. They usually have pointed ears and fairer skin, and are generally a bit taller than their non-Elf parent race. They have no specific culture or architecture, as most live wherever their parents lived. A half Wood Elf is fairly common, a half Dark Elf is quite uncommon, and a half High Elf is extremely rare. Jaukoehai Ironskin was a half High Elf half Kerran.

Dark Elves: Teir’dal in original Elvish. Universally different hues of purple in skin and anywhere from purple to white in the hair, they have been described as “terrifyingly beautiful”, as they share the uncanny grace and perfection of the High Elves with the addition of eyes full of evil and an aura of cruelty. Their architecture is much like they are; beautiful and elegant, yet cruel and harsh, using lots of blacks and purples and reds and blues. They are really quite evil, and most of them live in Neriak, which is called the City of Hate for a reason. The Dark Elves were actually created by the god Innoruuk, Prince of Hate, out of jealousy of Tunare’s glorious creations. Cruel, devious, and clearly intelligent, there is no other race in Norrath as feared or detested as the Teir’dal.

Arasai: They were Fae, once. Until the evil queen of Neriak, Queen Christanos, decided to play god. She sent Dark Elven assassins to infiltrate the nursery in Kelethin, steal the spirit buds of unborn Fae, and take them back, where she corrupted them and transformed them into the cruel Arasai. Their skin is ashen grey and their hair and wings come in much eviler colours. They delight in cruelty and torment just as much as the Dark Elves, and revere Queen Christanos as though she were a god. They only live in Neriak, as they refuse to live anywhere but the city where their Queen rules. Though Neriak was always an evil city, since the introduction of the Arasai it has taken on an alarming twist, the streets now frequently full of mutilated body parts and even whole corpses in varying states of decay (though the vampires may have something to do with this).

Iksar: These mighty, high-of-stature lizardmen have a rather high and mighty view, and they often get into rivalries with Neriak to see who can be more conceited. But they don’t feel superior for nothing, they control the largest empire and mightiest war machine in the world, so much so that they’ve actually beaten back the Dragons several times. Their empire in Kunark is divided into four states (Danak, Riliss, Eknor, Jinisk), named for the four great Iksar families. It is all ruled from the capital city of Sebilis, where the emperor Venril Sathir rules with an iron fist. Sathir is even more powerful than most Dragons, and he competes with Queen Christanos for the most powerful evildoer in existence. On top of all that he’s a lich, so he won’t die of age anytime soon.

Sarnakki: http://middle-earth-roleplay.wikia.com/wiki/User_blog:Eureka_Enderborn/Jaukoehai_Sky%27ki,_the_hero,_the_outcast,_the_paladin.

Barbarians are a very friendly lot, despite their tall stature. They like fighting, but fighting isn't the only thing for them. They get various tattoos when they come of age. They're a lot like the nordic people of old, but they don't just raid anybody. Since most live in New Halas, most only attack neutral or evil folk. Mead halls are very important to them.