Board Thread:Middle Earth Roleplays/@comment-26453572-20160516002355

Please don't make this RP degenerate to crap like the last one.

You wake up in a dark room, lit only by one dim chandelier on the ceiling. You don't know how you got there, and you find yourself entirely unarmed. You are not alone. You find a compass painted on the floor, but only a Tauredain or someone educated in their tongue would recognize the directions. On one wall are backpacks, enough for each person to have only one, attached to a single weapon and a cloak. On another, the image of a monkey skull with two crossing swords and a sickly green colored serpent slithering around it, directly above an old wood door...

This RP is an adventure RP, but not in the traditional sense. In this RP, you must fight to survive. There is no telling what terrors you might encounter, only that nothing will be easy. You can choose to fight against the others, or work with them. Don't be irrational, the fools die, and the smart survive. You have not lost all of your memories, only how you got to this mysterious room. Godmodding will increase your chances of death. Overpowered characters will increase your chance of death. Instant death will fall upon anyone irrational who defies the GMs. No personal items or weapons will be permitted, but many of them will be specialized to your needs.

Template:

Name:

Race:

Gender:

Personality:

Equipment in provided backpack:

Weapon provided:

Brief backstory:

The Lord of Minas Morgul, Witch-king of Angmar  (Send me a Fellbeast)  