Board Thread:Character Discussion Board/@comment-26184570-20151204055913

You see, KT (including the KT Ents and the Manuwaith) is part of a larger alliance. They are the unifiers of a larger agreement. That includes three new factions!

Inya Sanghelios:

Is a small faction located on an island north east of KT. It is populated by a strange race. They were genetically engineered from Sangheili by an insane San 'Shyuum scientist who was looking for the ultimate warrior race. They look like Sangheili, but, are physicaly and mentally more advanced, their skin is completely smooth and black, and their teeth are sharp, but, less jagged. He wanted to make them immortal, and to do that, he used the DNA from a little known race on a little known planet. This worked, but, it had a side affect. It gave his "ultimate warrior race" a stronger sense of independence and morality. As a result, over time, they grew more and more rebellious, and, eventually created a plot to escape. They assembled a makeshift ship out of spare meterials, and, as an entire race, left. They succesfully escaped, but, their "ship" was not meant for sustained intersteller travel, and, came out of Hyperspace prematurally. They found that they were in completely unfamiliar territory, and their ship started to fail. They were heading straight into the planet, and, they had no idea what it had in store. However, after checking the ship's history, and their current cordinates, they realized why their ship made this mistake. It was using the cordinates from previous missions, and that brought them unintentionally to the planet from which they gained their immortallity. They braised themselves for a crash landing, and, evacuated to escape pods. When they landed, they found themselves in a strange land. From the salty smell, flora and fauna, they concluded that they were on a rocky, tropical island. After using the wreckage to establish a camp, they sighted figures on the horizon-Anahera and Galad. Ka'ax Toliath helped them explain their heritage, their new enviroment, and, how to addapt their Sangheili culture to their new home.

Their armor is artistic like traditional Sangheili armor, but, slimming with Covenant influence-the best of both, like this. Of course, it is not high tech like before, they use Elven magic to replace plasma etc (SO NO BEING MEAN!).

Tithendar of Tolpin:

Are a race of Elves inhabiting a small jungle island, also northeast of KT, but, not as much as Inya Sanghelios. Their first ancestors were the Firstborn Elves, who were the first to arrive in Valinor, and NEVER trusted Melkor for a second. They stayed in Valinor and learned much, but, the Valar pointed something out to them. They were very agile, and, that they would benefit from a different form. As such, their descendents had some differences. They were very thin and muscled, they had dark hair and  light skin, emerald green eyes, and, most noticebly, they were four feet tall. They were extremely agile, fast, they could jump over a Mountain Troll's head, and, they are the stealthiest of Eru's creatures. They can go unseen and unheard if they want, and, they take advantage of their unique biology. They live in flets high in the jungle trees, that are beautiful, but, very lightweight, elegant and flexibly strong, much like the Tithendar who live in them. Their society is centered on the happiness and balance between ALL plant and animal life. They only take something from an animal or plant if they are sure that the balance and happiness of all of the universe's beings will be maintained. As such, they are ruled by spiritual leaders who are trusted and guided by Valinor's light to see into space time, and to make choices that would benefit all of reality the most in the long run. However, their is an exception to these morals. They do not regard Morgoth's creations as life, unless they change their ways, as they are quite forgiving. So, someone like Dragluin they would be completely forgiving of, but, someone like Golmag they would regard as a mockery of life.

Their arms and armor are incredibly high quality, but, they only go to war if the eldars are sure that it will benefit all of life to the greatest possible degree. If you have ever seen the Leafman from Movie Epic, they look exactly like that.



Tol Uzbad Khazad.

Are Dwarves who dwell on an island, yet again, northeast of KT. However, they are different, becuase, their island is incredibly close to the West Coast of Harad. Their ancestors were some of the first Dwarves to descend from the seven fathers. They were just refugies from any clan, meaning that they have equal heritage from all seven clans, or, at least, before the great migration. Once they amassed in great numbers, they headed south, mixing with some Easterlings, and, more, Near Haradrim. They kept on going south, further and further, until they arrived in the Savanahs. They mixed VERY heavily with the early Moredain, and then, they headed west. They got to the coast, and then they found it. Across from the small stretch of shallow water, they saw a great, beautiful landmass. It was an island, about twice the size of the Chicago metropolitan area, and, EXTREMELY mountainous. Their senses told them that it was rich beyond compare, but, as they are Dwarves, they were very afraid of the water. Eventually, the very bravest assembled a team, and headed across. They found more riches than they could possibly imagine. Copper, gold, tin, iron, even mithril! Incredible gems, and even the top layer was great! It had a wonderfull ocean current, fertilizing sandstorms coming from Near Harad, and evolutionary myracles! Elephant sized, two tusked mumakil, giant mountain sheep, and more! It had tropical lowlands, filled with jungles, and high mountains and plateaus, the height of which rivaled that of the Misties! They established a mighty civilization, and, when it was time to combat the threat of Morgoth, they assembled, and traveled north in a mighty host. They fought with such bravery, and they saved countless Maia and Elven lives. Unlike most other Dwarves, they were far more sucessful, because they never held grudges against Elves, and they never were overtaken by greed. As a reward, the Valar gave them the gift of immortality. That is when they really became something. They entered into an alliance with the other civilizations mentioned above, including Ka'ax Toliath, and boomed in prosperity. They constructed a great hall, high at the center of the island. It mirrored Erebor, but, instead of green stone, their stone was light blue/grey, and, the architecture had Haradic and Moredain inscriptions in it. They lined these incredible halls with designs of Dwarven, Haradic and Moredain style, made out of a new alloy. This mysterious alloy was strong like mithril, shimmery like Ithildin, and, had the color of copper. Their greatest engineering feet, however, was connecting this great civilization to the incredibly close mainland. They built a tunnel under the shallow waters, and the entrance was hidden in a rock on the mainland. It is similar to the door of Moria, except that it shimmers like copper, and, depicts seven stars over a Moredain styled mumakil, with two tusks.

Their armor is like that of Erebor's, made out of high quality Dwarven steel with TRACES of mithril. It is the same grey/blue color, with the same copper/mithril alloy linings of the same fusion design. They fight with the single edged Iron Hills swords, thick boar spears, and Iron Hills style shields. All of the this of the greatest quality, and of the same color scheme and style.



All of my factions are in an alliance with one another, KT at their head. They fight for the Valar, and for the ultimate betterment of all existence.

I deeply apologize for anything I left out (I am sure that I have), and for the many spelling and grammar mistakes I am equally sure I made. Please tell me what you think! 