Board Thread:Roleplay Ideas/@comment-26084195-20160602222329/@comment-26084195-20160603005003

Good, DRH.

I'll now describe the particular advantages and disadvantages of each faction in space.

United Colonies of Mankind: Good in terms of number, but their primary advantage is their ability to adapt and react to theit enemies actions. Their weaponry is almost all turret-mounted allowing for excellent field of fire. Their powerful burn-through lasers on the other hand only fire straight forward. They also have a certain frigate class designed for electronic warfare.

Xelocians: Masters of directed energy based weaponry. They have ion weapons and particle cannons and energy shielding. Without their energy shielding their vessels are rather fragile and lack point defence. Their biggest situation, however, is their ability to deploy disc-shaped constructs into low orbit above cities which allow them to teleport troops down to the target.

Post-Human Republic: Their fleet can hardly be called a fleet. It's estimated to be 1/4 the size of the UCM navy at most. They operate very stealthily engaging in hit-and-run assaults and surprise surgical strikes. Their ships are very tough with good armour and shielding, and powerful long-ranged broadside gunnery based around mass drivers of varying potency. They also have a low crew count thanks to advanced AI systems.