Thread:Shadowfyrelord/@comment-26210095-20160802150333/@comment-27097330-20160818180413

Okay, so let's start out with the core. These are the classes you'll find in the core Rulebook, and will pretty much be involved in every game.

Barbarian: A warrior from the outskirts of society, making up for their lack of armor and discipline with the ability to unleash a hailstorm of pain and death.

Bard: Only second to their love of music is quick wit and will to adventure. Overall a nice jack of all trades class, complements magical power with some lethal weapons and great musical accompaniment!

Cleric: Clerics are religious warriors, which can best be described as warpriests. While their divine power and weaponry make them useful assets in themselves, it's their channel energy, one of the few ways to heal in pathfinder, which makes them invaluable to every party.

Druid: The mysterious guardians of the wild, Druids have the ability to choose an animal companion which, along with their repertoire of natural powers, allows them to combat those who would challenge nature.

Fighter: Pretty much the epitome of the martial classes, fighters are masters of the bow and blade, using their physical power and weaponry to make sure nothing gets in their way.

Monk: The key to being a monk is rigorous control over one's own body, making it their greatest weapon.

Paladin: Pious and holy champions of their god's will, the key to being a paladin is not only the fact they have perhaps the best armor and hp, but also their connection to the common good.

Ranger: Hunters who stalk the shadows between civilizatio hand the wild, they use stealth and their connection with nature to melt in and out of the wilderness.

Rogue: One of the most diverse classes in Pathfidner, one rogue might be a sleek and fast talking con man, while another is a silent assassin, while another is a brutal thug. However, they all have one thing in common, their ability to take advantage of any situation.

Sorcerer: Magical warriors given powers at birth that they don't understand, all sorcerers have some basic similarities. The difference comes when they decide how to use them, and whether they will be a blessing or a curse.

Wizard: The classic magical class, Wizards attack from the back, using a variety of spells and powers they'd have gained over a lifetime of practice.

Okay, if you want more info on any of those tell me. Give me a bit while I check notifications, and I'll be back with expansion classes.