Board Thread:Random RP/@comment-26044791-20151115023843/@comment-26084195-20151119073511

Yeah, it's definitely unique. Let me see if I've got this straight:

How much damage you do is determined by (weapon skill+weapon rank)/standard combat reduction-enemy armour bonus

The chances of hitting the enemy are, I'm guessing, your own weapon skill modified by the enemy's speed.

The enemy health is 3·Enemy constitution-damage take previously

Then dice are rolled to determine wether you hit and how much damage you do.