Board Thread:Middle Earth Roleplays/@comment-25606723-20160726155513/@comment-26457908-20160726160555

Throrgrim Stronghammer
Description: Throrgrim is quite a serious dwarf, not prone to making jokes or taking things lightly, he will carefully consider anything he finds out or is told, even if it is obviously in jest, and although he doesn’t get offended easily it is possible to annoy him to the point where he snaps and

Weapons: an immense warhammer named Doombringer which is dwarf steel reinforced and embellished with mithril, not the absolute most beautiful of weapons, but its beauty comes in the unforgiving force which Throrgrim applies to it, and the obvious deadly purpose of the weapon, making all who stand in his way tremble in fear. He also has a short war axe and round shield on his belt and back for if he loses or doesn't have room to swing his warhammer, again both reinforced with, not made of mithril.

Armour: A fine and flexible yet extremely sturdy scale mail shirt which goes down to his knees and elbows, over top of a studded leather gambeson for extra protection. He wears dwarf steel greaves and bracers, with mail-backed leather gloves and armoured shoes. His helmet is the only piece of his armour reinforced with mithril, with gold-decorated swept wings on either side of his head, a built-in chainmail neck protector and a full face cover which extends down a couple of inches below his chin, with holes only for his eyes and small ones for breathing.

Things to note:  Although not fast, his blows are devastating, and like all dwarves their notorious toughness allows him to shrug off blows that would incapacitate or kill many others. His life of adventuring and fighting evil has given him a wealth of combat experience, having fought against most of the races present in middle earth, and against all levels of experience, meaning that he can often spot patterns in people's fighting and use those patterns against them, allowing him to evade blows that even people faster than him would struggle to avoid and land blows at critical points and moments in the battle.