Board Thread:Random RP/@comment-26258526-20160617171326/@comment-26453572-20160618185223

Name: Kârath-mûrneg

Race: Cave Goblins (Gólshkai-dek'av)

Goals: Eliminate the Dwarves, who unjustly attacked the Goblins under the reign of Thraulûk. They want to spread the influence of their god, Gólshku (they're willing to overlook the god of the Martens)

Armor(Remember its the iron age): Scale mail (it looks more evil), armor plates on shins, forearms, and shoulders, and a helm with three spikes, bearing some resemblance to the Goblin crown (the helm lacks the small gold plating beneath each spike of the crown)

Weapons: A great sword, and a hand cannon

Position in tribe or kingdom: High King of the Goblins (Gólshkai-eken; meaning "chosen child of Gólshku", the title all kings hold unless revoked after death)

Brief description of personality: He is very unstable and prideful, and so dangerous that even the goblins fear what effect he could have on their stability as an empire. The goblin miners discovered iron in the mines of Linnake Bexton (see info below), under the reign of his father. Ten years later, the goblins have a booming economy from iron production and trade. The new king is all too aware of this, and it

Anything else: His crown has three spikes for diadems, decorated with some gold plating (minimal amount). They have come to hate Dwarves ever since they unjustly attacked the Goblin Empire (don't bother denying it, the Dwarves hated goblins without reason from the start). Kârath-mûrneg hates them them with a burning passion, the extent of which concerns even the most bloodthirsty goblins.

Race: Goblins (Refer to themselves as the Gólshkai)

State Name: Goblin Empire (Gólath-Gólshkai)

Government: High King chosen by fighting (upon death or challenge of previous king),

Economic power(1-10 1 being worst): 9 (they've declined slightly now that other factions found iron of their own)

Source of wealth(That's right you cant be a 10 without reason!): They were the first to discover iron in the caves and mountains of the Linnake Bexton. Upon the founding of their alliance, they agreed to trade, along with equal use of each other's caves. The discovery of iron came soon after mining began, leading to a desperate (and successful) search for iron in their own caves. They do offer things other than iron (I won't delve into that too much, since it isn't as important).

Military power(1-10): 9

Basic description of Military(Remember its early iron age this time around so think around 200 bc, Carthage, Roman Republic, Greece): The cave goblins are the main military force, though they are not stealthy (they wear black underground, so it can be hard to know where they are until they start moving). The forest goblins lack strength, but are incredibly stealthy (they usually wear natural colors, but have black clothes available to them for use). In each of the three main tribes, there are goblins of larger size. None of the Canyon Goblins have offensive military (they can defend them selves, though). Cave goblins ride on large reptiles (larger reptiles for larger goblins), and forest goblins ride on large furry mammals (bear-like creatures for the larger goblins).

Closest Human Culture: None.

Location: One large forest, a canyon, and vast underground caves.

Size(city state, three small towns an a city, etc.): The entire goblin forest, with vast control of the underground cave systems.

Location(See map): The part that says "Goblins"