Thread:Shadowfyrelord/@comment-26210095-20160802150333/@comment-27097330-20160818184417

Okay, onto some expansion classes. These are the base classes, which appear in the advanced player guide. (I think.)

Alchemist: Dangerous, chaotic, and powerful, Alchemists fight not with magic or might, but with magical concoctions they brew.

Cavalier: Some fight for money, others for their lives, Cavalier's fight for a cause. As a cavalier you join an order corresponding to what you believe in and use your martial expertise to spread it's message across the world.

Gunslinger: Guns.

Inquisitor: Paladins may be the glorious defenders of divine justice, but the gods still need people to do their dirty work. Dark and dangerous agents of divine will, the might of Inquisitors is feared among the heretics of the world.

Magus: Unlike most pathfinder classes the magus is a master of both might and magic, complementing deadly weapon technique with powerful magic.

Oracle: Whereas the powers of a cleric are bestowed upon one as reward for service, the powers of an oracle are given unknowingly and without consent. Oracles are masters of unique powers few understand, making their reputation their biggest weapon.

Summoner: Magical masters of well, summoning, summoner form a bond with an outsider called an eidolon, a bond which is very little understood.

Vigilante: Batman. Okay maybe that's oversimplifying it, but their hidden heroes fighting for a cause, so basically, batman.

Witch: Magic users exiled to the fringe of civilization, witches revel in the power of mystery.

So how about those?