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== The Silverlocks of the White Mountains and Harad Mountains ==
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== The Union of the Silver Shield. Also called Silfrond, or The Union ==
The oldest and wisest faction of dwarves around, they are descendants of the first followers of Glosur, whom they revere as a god, much to his distaste. This faction of dwarves lasts from the beginning of the world to the end of time itself, whether it be strong or weak, it survived. They were the first democratic power on Arda, forming the dwarven government which eventually was composed of all 8 clans. Growing to span the universe, and never dying until the Planes themselves were torn apart.
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One of the oldest and longest lasting factions around, they are descendants of the first 500 followers of Glosur, whom they revere as a god, much to his distaste. This faction of dwarves, elves and men lasts from the beginning of the world to the end of time itself, whether it be strong or weak, it survived. They were the first democratic power on Arda, forming the government which eventually was composed of all 8 clans of dwarves, amung other factions of men and elves. This factions has a large and highly armed and skilled military, most notably the elites, which have been known to take on armies twice their size. The faction may be wise, but they are brutal in war. They are honorable, despising all forms of backstabbing or assassination, rather a duel is usually preformed. They have few settlements, but those that exist are extremely well guarded, amung the best in the world. They excell in defensive combat, and a landmark in those mountains is the tower of sight, which contains one of the missing palantir, along with vision to see much of middle-earth.
   
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Close-allies, ones they will fight and die for: Dol Amroth, the 7 dwarf clans (add to this if you want)
== Whatever Faction Andarr is in.. ==
 
Andarr is a bit of a handsome rogue, so it's hard to tell where his allegiance lies. He's served Gondor, Rivendell, Variags, and Near Haradrim before.
 
   
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Allies: Gondor, Rohan, Tauredain, Umbar, Free Easterlings, Galadhrim, Arnor, Lindon, Gaerdhrim.
== The Tauredain ==
 
(This is lore was created by ChazmanianDevil for the Tauredain.)
 
   
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=== Quotes: ===
A simple guide to Tauredain allies and enemies at this point if I missed a faction please tell me as I don't have time to put them all in right now. This is also a place to ask what the Tauredain as a whole think of your faction in more specific.
 
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"What causes my love of The Union, you ask? What causes the birds to nest? What causes the wolves to hunt? What causes the gull to fly? It is thus that inspires my loyalty and allegiance to the folk of Ered Nimras" - Imrahil in ''Pennas Imrahil'', a popular Gondorian play
   
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"And so, beset from all sides, the Swan-Guard were cut off from the main force and were surrounded by the Southrons [. . .] but just as Imrahil was thrown from his horse, there came, from the North a Dwarven horn [. . . ] and down from The Mountains came Glosur Darloc and Glorin son of Glosur, and they threw down the chieften of the Haradrim and laid his armies in waste [. . . ]" -Travian son of Travious in an account about a deadly Corisair raid
Allies: KT, UDES, Atmora, Clan Kor, Gaerdrim, Fangorn.
 
   
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"We are independent, and under no circumstances will we fall under the rule of the king of Gondor!" ~Glosur Darloc on the threats from Gondor.
Enemies: Moredain, Cerinrim, Mordor, Half Trolls.
 
   
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"Death comes to all, in the end. It is not our place to decide when we die, but to decide how we die." ~Glosur Darloc.
Neutral: Limwaith, Umbar, Variags, Near Harad, Merchant's Guild, Gondor, Dol Amroth.
 
   
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"Ready? You sure? Good. Lets hunt." ~Glorin, Son of Glosur
Too Far Away to Know Much: Rohan, Lindon, Lothlorien, Wood-elves, Salveks, Avari, Standard Rhun, Arnor, Shire, Rangers of the West, Dol Guldur, Gundabad, Angmar, Utumno, Dunland, People of the Anduin.
 
   
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"Allegiance? We are neither good nor evil. We side with whom we think is right." ~Glosur Darloc.
This will be under edit a lot.
 
   
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(Translated from Avarin, these were all spoken to these Dwarves in some way or another) "It is common knowledge. Do not trust strangers, for those you do not know will do things you do not know of." ~Italli Kalanduri to Glorin when asked why the Avari trust him not.
Tauredain Government and Social Class: The government and social class of the Tauredain is very complex. It acts like a teetering tower of social status. Please note the names of these classes have been translated as best as possible into Westron. Those with no western equivalent remain Tauredainian and some names sound a little awkward in this language. This order of men is laid out in the Quipya.
 
   
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"And will we fight in this war, even if it means our deaths? It is not so, our lives are worth far more than those out there at risk. Let them die, it means another peaceful year." ~Italli Kalanduri, speaking in the Fourth Age to Glorin when asked about the war.
Emperor: At the top is the emperor. The position of emperor is inherited by the youngest child of the Tauredain royal family, male or female. They can turn down the offer but almost never do. The current emperor of the Tauredain is Coaxotl, Lord of the Trees, King of the Jungle, Mighty of the Earthlings, Champion of All Hunters, Greatest of Archers, Envoy of Yirasana, Guardian of the Sacred Mumak, and Protector of the Hlatuk groves. He is the mightiest of any force in the Tauredain lands and wears the sacred headdress during most times. He is the chosen one of Yirasana and honored as her envoy on earth. All other Tauredain citizens refer to him. As emperor he is surpreme leader of religious, economic, and political matters. He need not worry over any simple matters such as getting food, but he often hunts for pleasure and status despite this. He is attended by slaves and servants at all times and his living quarters are the most expensive and best in the empire, as is his food. He is one of 7 people allowed to enter the sacred groves of Hlatuk with his eyes open, and the only one allowed to speak. He is quite totally and completely the head honcho of everything Tauredainian.
 
   
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"How far will we go to achieve our aims you say. Look how far the sun, and the moon, travel through the heavens. Double it. Even now you have not got the merest fraction of an idea of how far I would go to achieve my aims." ~Italli Kalanduri replying to Glorin about the war and them avoiding it.
Empress: Since the Emperor is not always male the term Empress is not technically always correct, but the spouse of the Emperor nonetheless commands only slightly less than equal respect to the emperor. On the other hand they do not in fact have as much real power as the Emperor, in fact they lack much authority over the highest ranking officials. However the spouse does have the power of a well trusted advisor.
 
   
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=== Trivia ===
After the emperor and their spouse there are three positions of equal power. They often quarrel over decisions, and attempt to acquire more power. These are the Copalli, Sacerdotxl, and Vixier.
 
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The combat is a wide range, but mostly roman based formations.
   
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== The Dovahzul(Canon-fantasy base) ==
Copalli: The right hand of the Emperor, the Copalli can be male and female. The Copalli is chosen by the emperor from a collection of Atal. Their job is too oversee all the everyday matters that are too small for the Emperor's attention. The Copalli has jurisdiction over all domestic workers, merchants, and artisans, and has almost as much power as the emperor himself. The only areas their extensive influence do not extend too are military and religion. The Copalli defers only to the emperor.
 
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A race of reptilian humanoids currently relegated to an area of the Atmoran Empire called The Reach. Little is known of their culture, but they seem fiercely loyal to their fellow Dovahzul. In Atmora, you will get answers varying from "a curious group, eh?" to "they're unusually intelligent animals" if you ask about them. Using guerilla warfare, stealth, assassination, and intimidation, they have driven back countless attempts to expunge them completely. Their physical characteristics are the only things definitively known. For one, they look like lizard men. Second, they're strong, and have lethal killing instruments built in as claws and teeth.
   
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== Atmoran Empire ==
Sacerdotxl: The Sacerdotxl is the high priest of the Tauredain. They most commonly female, but powerful males have been in power as well. They are chosen by the Emperor from a collection of priests. The Sacerdoxtl presides over all religious affairs and a great collection of other priests. They are one of the seven able to enter the Groves of Hlatuk with their eyes open and are greatly revered by all in Tauredain society. More information on Tauredain Religion will come later.
 
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A nation of Men in Far Harad with a formidable military, including the Praetorians, a warrior caste in which the males and some females are trained from six years to twenty one years old in some of, if not ''the'' most brutal training in Middle-Earth. The Vale of a Thousand Rivers (it's actually 902 small rivers, but that doesn't sound as grand) is the home of these warriors, and also the residence of most of the farmers. The provinces and the actual region of Atmora are the source of all other soldiers. It is a bountiful land, and was once ruled by the half-Numenorean Emperor Darrius, who taught the Atmorans how to farm better, smith better, fight better, even eat better. A curiosity is that while many items are forged of steel, a more or less equal number are crafted from a type of bronze the recipe for which is a closely guarded secret, which is in fact equal to steel. Atmoran smiths are also known for honing the art of crafting lorica hamata (chain mail) to the point where it is difficult to slip a needle through the rings, let alone a weapon.
   
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=== Atmoran quotes ===
Vixier: The Vixier is the supreme commander of the Tauredain fighting forces. They are traditionally men but woman have often taken the roll as well. They are chosen by the Emperor from among a group of individual generals. More information on Tauredain military will come later.
 
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"There really is no such thing as failure, you're implying you have no chance of succeeding the next time. Failure in actuality is experience, it prepares you to succeed in the future. Disregarding, of course pure idiocy, that'll get you killed. -Ramblings of Emperor Deximus, to his son Marius, who would become amongst the greatest strategists Atmora had ever known.
   
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"Screw scaling the walls. We`ll get them come to us instead. Make it seem as if the men mutinied and want refuge in exchange for helping this tribe to win the civil war." - Legate Quintus Tullius Brutus, during the Atmoran conquest of the weakened and divided Tauredain in T.A. 27. The Tauredain eventually repelled the invasion by using guerilla tactics after they united to combat the threat. The largest factor in the Empire`s defeat was an Emperor who stubbornly refused to adapt.
Advisors: Pretty self explanatory. The emperor has a large collection of advisors who advise laws and political decisions. While they lack official power to command their esteemed place close to the emperor grants them great respect.
 
   
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"HOLY S***!!!!" - Common reaction of legionnaires stationed in The Reaches of the Empire, when they awaken to find a Dovahzul guerilla holding a knife at their throat.
Nomax: After the advisors come a collection of noble families known as Nomax. The Nomax govern the individual satrapies of the Tauredain Empire. The emperor governs the satrapy surrounding the capital, and the Emperor is the Head of all Nomax. Each other Nomax answers to the Emperor and the Copalli as his agent. They are also subject to the Sacerdotxl in matters of religion and the Vixier in matters of Military. The Emperor has the right to remove a Nomax family from office and promote a different Nomax instead. A Nomax lives in a palace in the Capitol city of that Saptrapy. Many Nomax are family of the Emperor. Each Nomax has there own small private army, and revolts have happened from time to time. More information on Tauredain geography will come later.
 
   
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"Most Men would stop to pull up their pants before throwing a punch. Atmorans are not most Men." - Accredited to Emperor Deximus Meridius Maximus, during his years of exile.
The Vixier, Sacerdotxl, and Copalli each have right hand men/women, they all share equal status.
 
   
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"It is one's conviction that determines victory, not the number of soldiers." - Unknown, accredited to the philosophers of the distant past of Atmora. It actually comes from the Dovahzul king, Alduin.
Various Captains: Underneath the Vixier are several, so to speak, various captains. They all have about equal power. They consist of the Captain of the Mumak Guard, the Captain of the Palace Guard, the Captain of the Cavalry, and three Infantry Captains. Each govern the respective forces in and out of combat. More Soldier Social Classes will come later.
 
   
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"I have just realized how powerful a force love really is, Father. It has forged empires, defeated many a mighty warrior, and has the power to bring either happiness or ruin onto a man." - Marius Meridius Maximus rambling to his father Deximus Meridius Maximus.
Green Hands: Under the Sacerdotxl are the Green Hands. They are the highest ranking priests after the Sacerdotxl, and there are only ever five at one time. They are among the seven  allowed to enter the Groves of Hlatuk with their eyes open along with the Sacerdotxl and the Emperor. They are the go-to's for every Sacerdotxl and well versed in matters of Tauredain Religion. More info on Tauredain Religion later.
 
   
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"Courage is not the absence of fear, but the strength to defy it. Honor is not a stubborn code, but the Courage to have honesty. Justice is not unwavering adherence to laws, but having the Honor and Courage to do what is right." - Aristocles, an Atmoran philosopher of the distant past.
Head Atal: Even the Copalli can only organize so much, occasionally, he falls to his two assistants. The Head Atal. Chosen for their skill and analytical thinking, these two scribes go around and organize all aspects of Tauredain society when the Copalli can not. They also manage their fellow Atal. More on the Atal later.
 
   
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=== Trivia about Atmora ===
From now on their are little positions of equal status and most positions contain many occupants.
 
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* Gladiatorial fights are a popular pastime, surpassed only by the theater and chariot racing.
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* Atmorans believe that the sweat of a gladiator is the most powerful aphrodisiac a man can apply to himself if he desires to attract the ladies.
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* The Empire has trade all over Harad. The Far Harad Trading Company gives their merchants grief to seemingly no end.
   
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* The Empire was founded by Numenorean explorers, and while Gondor inherited their medicine, Atmora inherited bits and pieces of their technology. Among them is thin steel cable, which is used in lamellars, an improved crossbow, and a very temperamental, very expensive mounted flamethrower.
Wild Ones: The religious rank directly below the Green Hand, these priests organize temples in the Capitols of Satrapies. They take direct orders from the Green Hands and the Sacerdotxl himself, but usually simply handle the religious ceremonies in these areas. Wild Ones often clash with the Nomax, as the Nomax have more authority, but Wild Ones take orders from the Sacerdotxl, who has more authority than the Nomax. You may be beginning to see Tauredain social class is much more than tribal leaders and slaves.
 
   
 
=== The Abantu Order ===
The Golden Hunters: The best warriors in the Tauredain Empire, they are called to hunt savage beats and fight powerful enemies. The Golden Hunters are some of the best in Far Harad and can go through almost anything. In fact an average Golden Hunter can fend off and kill on his own twenty experienced Cerinrim Warriors going through a blood craze. Unfortunately the Golden Hunters don't exactly grow on trees. There numbers are small but they are still very  formidable. These peerless men are often praised as heroes by the common folk and showered with fame and glory. They are also distinct on the battlefield. They are the Rangers of the Tauredain, they can disappear into the forest and melt back out in a moment. They are enigmatic and wild Golden Hunters are often characterized with a distinctly romantic tinge. Many remember the battle where they destroyed an entire Near Harad army from behind.
 
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WIP
   
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A combination temple/dojo complex in the capital city is home to these warrior monks with no political ties to the Empire.
Ambassadors: The Tauredain employ the fastest jungle deer to carry these wily men back and forth on missions for the Tauredain. They are very well trained in persuasive arts and all the proper mannerisms, most are trilingual. There vital and noble place in society commands respect for them fro mother more lowly citizens.
 
   
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== Tanakul Alliance ==
Atal: Below the elite ranks of the military and the ambassadors are the Atal. They may not be as respected in Tauredain society as the heroes of the army but they might very well have more power. They are the supervisors and organizers of the Tauredain Empire. Under the lead of the Copalli and Head Atals, they take note on supplies, handle taxes, and inspect public works. They demand respect in Tauredain society and citizens recognize their dependence on them.
 
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WIP
   
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Not even the elf warriors of the north or the dwarf kings of the east would deny the jungle of Far Harad is a death trap. You never know who might be your friend, or who might stab you in the back. In the jungle shadows stalk shadows, beasts stalk beasts, and men, men stalk men. You can attempt to conquer it, tame it, destroy it, and it is true many have tried. But you will ultimately fail. You can wear your armor and shield so it will kill you from heat and exhaustion or you can wear nothing so that you may die from the bite of a beast. The men of the sea tried. They fell. The men of the plains tried. They fell. The men of the swamps tried. They fell. The men of the bush tried. They fell. And now the men of the east and the west try but they too will fall because they do not understand the law of the jungle. Only those who adapt, survive.
Priests: These average, everyday, priests conduct worship in the temples of the Wild Ones. They have are greatly respected and to have even one of these average priests mad at you is a terrible thing. They are the organizers of religious services in these cities and they often know many citizens.
 
   
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However, one group of people has survived. One extoradinary group of men and women has survived the might of the jungle. Those of the north call them the Tauredain, but this is an inadequate name, for they are not one people but a collection of tribes and kingdoms, under one banner. They have lived the only way one can in a world that's always changing, united. They are the Tanakul alliance.
Beast Tamers: A great part of Tauredain religion is the worship of animals large and small. But not all priests are adapt to this task. The famed beast Tamers of the Tauredain not only work with dangerous animals including the fierce some Mumakil, they study and work with plants as well. This gives them great, almost religious respect in society.
 
   
 
== Far Harad Trading Company ==
Racanal: Tauredain people put knowledge very high in society, the Racanal are people who devote their lives to this study. They might study animals, engineering, history, medicine, they all work for the Empire to create a better more knowledgeable place. To become a Racanal one must study for a year under a chosen subject master and then be tested by the Pharoah himself. Because of this they are held in high esteem by the commonplace. After the test Racanal can choose to wander the Empire in an attempt to advance their subject, or they can settle in a Capitol city and benefit society with their knowledge.
 
 
The single biggest trading company in existence. It operates originates from the Tauredain. It started out as a small merchant group, and through shrewd tactics became so powerful that they have a monopoly over the Tauredain's drug economy. They operate within both domestic and foreign trading and markets. However, though they are on their surface a normal trading group, they are totally unscrupulous, and deal in just about every single illegal and morally wrong thing you can imagine. And their leader, a woman named Slythe, is the worst of them all. She also has the advantage of being shockingly, jaw-droppingly attractive.
   
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Quotes:
Vetan: The small commanders put in charge of sections of the Tauredain army. They have authority in society as veterans and trusted leaders, however they don't command the same respect as the heroes from the elites, even if they are captains.
 
   
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"I expect to be well paid."
Palace Watch: To be enlisted in the service of the emperor is a great honor for any soldiers. It shows they are reliable, thoughtful, dependable, and trusted. The Palace watchers protect the emperor at all cost, and not just his palace. They are his official guard, even of many emperors have employed others as well.
 
   
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"This is a pretty big job we're talking about here. I think the price should go a little higher."
Mumak Guard: These brave and wild soldiers ride the notoriously volatile Mumakil into battle. With their famous war paint and javelins they strike terror into the hearts of their enemies everywhere. When at home the fierce warriors are well respected and complimented constantly.
 
   
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"Put some real money on the table or you can forget it."
Cavalry: Long ago one Tauredain tribe domesticated the fabled jungle deer. Nowadays the Tauredain empire uses this knowledge to fuel an efficient and well trained cavalry. The honorable combination of forming a complex bond with a particular animal and the fact they are important and daring soldiers grants them a high status and respect.
 
   
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"This isn't theft, it's forced repossession."
Infantry: Pretty self explanatory. More information in Tauredain Military.
 
   
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"What's wrong with robbing tombs? They're not going to need their stuff anymore."
Suqua: These are the upper class owners of businesses and establishments in Tauredain cities. They usually support a large family and are the some of the most common members of society. More information will come in Tauredain Geography and Economy and Society sections. They often look down upon merchants as wild men with no self discipline or honor.
 
   
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"Anything you want, we sell. Poisons, drugs, weapons, ancient artifacts, people, you name it."
Catl: The average citizens of cities. They are usually the family of Suqua and are supported by them as well as gaining extra pay working for other Suqua. They are simple, free and have a good sense of humor. In general they lead a good life.
 
   
 
== The Limwaith ==
Merchants: In cities their are two main classes. The Suqua and Catl, and the Merchants. The are craftsmen and traders. They travel from city to city, tribe to tribe, selling their wares to the empire. They often set up stalls at festivals in the lower parts of cities, and therefore are often on bad terms with resident Suqua. They consider the Suqua and Catl to be cowardous and aloof.
 
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A Tribe who live in the Far Harad swamps.
   
 
== The Cerinrim. ==
From this point on, no longer are these social classes based in the cities. Now they are classes in the simple tribal villages around the jungle. Starting with the tribal chieftain.
 
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A Tribe who live in the Far Harad bush lands.
   
 
== The Merchant Clan ==
Tribal Chieftain: The respected leader of the tribe. Each tribe has it's own customs and reds for their leader but each one is a guiding force in small Tauredain communities. They are also the head warriors and hunters in a tribal community. They are usually chosen by the shaman from a collection of hunter-warriors.
 
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The merchants are a very large, extended family of men, and women who live solely by trading goods, and services. Their business practices are ruthless, horrifying, and often times dirty. Including instigating civil wars, and selling arms to both sides, assassinating officials to create chaos they can exploit, and killing entire towns with armies of mercenaries of terrifying reputation. They excel at smuggling, and deal in commodities often frowned upon along with the legal ones...
   
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Quotes:
Shaman: The religious head of different tribes, they have almost as much power as the Chieftain himself. They usually wear elaborate dress and jewelry and command lots of respect in tribes. They sometimes come at odds with Tribal Chieftains.
 
   
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"Spare you? How much money will you pay me to spare you? None? Well then, I'll dispose of you, not kill you, no. That would be wasteful, I'll have you sold as a servant instead..." -Merchant Prince Stensen, replying to a request for mercy from a prisoner.
Hunter: Each tribe have it's own collection of hunters who provide most of the food source for society. They are also experts in tracking, stealth, and setting snares and traps. When the Tauredain enter a large war they are called to be militia. Because of this they command great respect in Tauredain society and are a class higher than the common folk.
 
 
Common Folk: Each tribe has a different large export depending on their location. These common, simple tribesmen live ordinary lives in village. Most of them craft, gather, or partake in the local export. For some areas farming, others mining, both in each one the community folk partake in their duties. In most cases this is the lowest social class.
 
 
A Separate Note on Servants and Slaves: There are of course some other ranks in society. The Tauredain do observe the practice of slavery, despite great respect for their slaves. Most slaves being prisoners of war. A slave or servant's status in society depends on their master. Servants in service of the Emperor have a very high status with priest slaves slightly lower and so on.
 
 
== Far Harad Trading Company ==
 
The single biggest trading company in existence. It operates originates from the Tauredain. It started out as a small merchant group, and through shrewd tactics became so powerful that they have a monopoly over the Tauredain's drug economy. They operate within both domestic and foreign trading and markets. However, though they are on their surface a normal trading group, they are totally unscrupulous, and deal in just about every single illegal and morally wrong thing you can imagine. And their leader, a woman named Slythe, is the worst of them all. She also has the advantage of being shockingly, jaw-droppingly attractive.
 
 
== The Limwaith ==
 
 
== The Cerinrim. ==
 
   
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"Honor is an impediment in the pursuit of profit. Fools are also an impediment, for they ruin plans without meaning to. An honorable fool? Too dangerous to live..." -Merchant Prince Halden, saying why he was going to brutally murder a tax official who refused a bribe...
== The Merchant Kingdom ==
 
Not a typical Kingdom, the Merchant Kingdom wanders, led by the Merchant Prince. Where ever they go, they bring riches from all over the world. Don't get on their bad sides though... They will crush you ruthlessly if you displease them. They are known for cruelty in war and riches in peace.
 
   
 
== The Crimson Order ==
 
== The Crimson Order ==
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"Glor to the lord he who gives me the sword and the holy books, both are used to spread his will." -unknown soilder.
 
"Glor to the lord he who gives me the sword and the holy books, both are used to spread his will." -unknown soilder.
 
== Ka'ax-Toliath ==
 
A complex confederation of Vanyar, Noldor and Silvan Elves, along with the Tauredain, Limwaith, Numenoreans and Far Easterlings. It is governed by the two Maiar, Galad and Anahera, along with a democratic senate. It is located on an atoll far from mainland Middle Earth, closer to Meneltarma than anything. They share the island peacefully with tropical Ents and humanoid Monk Parakeets. They are allied with the Silverocks and the Grey Keep. However, their relationship with the Gaerdhrim is even closer. They were always very technologically advanced, they just had to wait until Arda was at their level to show it publicly. That never stopped Galad's travels, though........
 
   
 
== The Grey Keep ==
 
== The Grey Keep ==
 
When Eureka Enderborn was allowed to lead Noldorin forces, he created a large fortress in the foothills of the White Mountains, which he dubbed "The Grey Keep". This fortress serves as both his base of operations and as a sort of watchtower, keeping an eye on the East while Gondor and Rohan focus on the South once the War of the Ring is over.
 
When Eureka Enderborn was allowed to lead Noldorin forces, he created a large fortress in the foothills of the White Mountains, which he dubbed "The Grey Keep". This fortress serves as both his base of operations and as a sort of watchtower, keeping an eye on the East while Gondor and Rohan focus on the South once the War of the Ring is over.
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Quotes:
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"We're here. Why not celebrate? Let's go kill some Orcs!"
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"FORTH EORLINGAS! I always wanted to do that!"
   
 
== The Gaerdhrim ==
 
== The Gaerdhrim ==
The Gaerdhrim people are Vanyar from Aman, ruled by Karos the Just and Zealous, a Maia of Varda. They are located in Minas Gaer and Zaere, the twin capitals. They also have the Senate of the Gaerdi to assist governing. They have pigments of blue or green and gills. Their transport is whales, dolphins and dugongs. Their realm extends to surround Tol Erreseä and the Ka'ax Toliath and borders Gondor, Harad, Lindon, Umbar and Aman, the Valaric continent.
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The Gaerdhrim people are Vanyar from Aman, ruled by Karos the Just and Zealous, a half-Vanyar half-Maia of Varda. They are located in Minas Gaer and Zaere, the twin capitals. They also have the Senate of the Gaerdi to assist governing. They have pigments of blue or green and gills. Their transport is whales, dolphins and dugongs. Their realm extends to surround Tol Erreseä and the Ka'ax Toliath and borders Gondor, Harad, Lindon, Umbar and Aman, the Valaric continent. They have the best hidden attack force of the Elvish people, being able to attack from the depths of the sea but being competent fighters on land as well. However, they are fairly peaceful (most of the time).
   
 
== Elves of Erynlond ==
 
== Elves of Erynlond ==
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== Salveks ==
 
== Salveks ==
 
A ancient race almost as old as the galaxy its self! the only memories of them left are the great wars the once waged on the great dwarven empires burning many of there worlds, sadly not all wars could be won so they decided to put there people and empire to sleep in giant tomb worlds until the dwarven race died out, well that plan failed the dwarves still thrive but the humans unexperienced in galactic history awoke these great warriors form there deep sleep. there culture is a mix or rhunic and persain, all slaveks carries rugs and a small carpets with them even in battle! and they believe in honor and brotherhood in battle. The salveks are split up into 25 clans each having a say in the grand council, Each clan has 4 senators and each decade a new set off high council men are elected. a starnge fact about them is that on there homeworld or capitol you must speak salvek to not do so is a crime punishable by death.
 
A ancient race almost as old as the galaxy its self! the only memories of them left are the great wars the once waged on the great dwarven empires burning many of there worlds, sadly not all wars could be won so they decided to put there people and empire to sleep in giant tomb worlds until the dwarven race died out, well that plan failed the dwarves still thrive but the humans unexperienced in galactic history awoke these great warriors form there deep sleep. there culture is a mix or rhunic and persain, all slaveks carries rugs and a small carpets with them even in battle! and they believe in honor and brotherhood in battle. The salveks are split up into 25 clans each having a say in the grand council, Each clan has 4 senators and each decade a new set off high council men are elected. a starnge fact about them is that on there homeworld or capitol you must speak salvek to not do so is a crime punishable by death.
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== Utumno ==
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http://middle-earth-roleplay.wikia.com/wiki/Elven_Utumno
   
 
== Non-lotr factions: ==
 
== Non-lotr factions: ==
   
== The Vesh ==
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== The Rin ==
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A timeless race older then the galaxy itself, The great conquerors or uniters (Depending on who you ask!). A tall huminoid race, with leathery blue skin, light blue eyes, and the need to enslave all and 're-educate' all races into rin culture. Unlike the common human the Rin are physically strong and use this to their advantage in battle, they make use of massive guns and power suits to crush all who oppose the emperor's will.
<span>A old race that was Gifted by the tech of an dead civilization they live in peace for thousands of years until they meet the Terrans of Earth, at first both races worker together but for reasons unknown to the Terrans the Vesh invaded earth the weapon they used against earth was called the 'Star Fall' it eradicated much of earth and killed a third of the human population.</span>
 
   
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Their culture is split up between the wealthy nobles of the Core worlds; The 54 original colonies, worlds where all nature has been killed off and massive cities put in their place, and then the poor farmers, miners, and common laborers of the outer colonies who toil for the emperor and are slaves in all aspects. But not all citizens of the empire are Rin, a large percentage are aliens species long ago enslaved and taught the ways of the Rin.
== The Yupo ==
 
Let's start with biology. They are about the size of an average house cat. In regular form they have sleek, relatively thin, but very soft fur. They have a monkey's body anatomy in terms of limbs, torso, and tail. It's important to note that their tail is so dexterous it could probably grasp and fire a pistol. Their face looks more cat than monkey like but has some monkey features. Their eyes have reflective lenses like cats which allow them to see in he dark. They are very agile, excellent climbers, extremely fast, have excellent sense, and are quite stealthy. Their senses and anatomy combine the best features of cats and monkeys in general. They have their own language comprising of thousands of different calls, but they can use most languages after hearing them for a little while. Compared to humans and most human-like creatures they are very weak when it comes to pure physical strength. Also their fur can come in all colors a cat could have, black being the most common, as well as shades of dark green, purple, and blue. Also they have an interesting feature that allows them to adapt to most environments. In a very cold environment their fur grows at least twice as long, in a hot one they lose almost all of it. In an aquatic one they can grow gills and loose all fur, gaining scales and webbed feet. However this isn't shape shifting, they can't change their appearance or general structure.
 
   
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As has been said above weapons are big, everything is big in rin society. Their guns can weigh up to 300 pounds and discharge a force that would kill a lesser race. The same goes for ground vehicles and their grand fleet. Their massive land mover tank is the nightmare of all, and the grand fleet the en-slavers of many.
Like the cats they take influence from they are excellent hunters. They will eat almost any meat creatures, but they prefer to catch their own food. But they do enjoy putting tons of herbs and spices on it.
 
 
Their ships have a distinct design. These ships are exceedingly small because of Yupo size, larger than a horse, but smaller than most cars. They are strangely shaped like an elegant tear drop. It is made out of a metal that shines black like obsidian and is carved with many elegant silver lines. Here's a layout of the build. The cockpit is at the very upper front, large enough to give the Yupo plenty of comfort room, but still small enough to be efficient with space. Everything is designed to be comfortable, the seat is soft and all controls can be accessed from a reclined position. The cockpit is usually decorated and personalized with trinkets by the owner. Below it is a large storage place, it contains almost all the technology needed for the ship, including weaponry. Behind these as the tear drop gets smaller are the power core and propulsion mechanisms. Behind this the tear drop gradually tapers into a point, but to enhance the effect a trail is left by the ship just behind to give the impression the tear drop is much longer than it is. They have perhaps the best cloaking devices in the galaxy, but they never use shields. They also have excellent scanners, they can detect almost all ships. They also have a variety of tech used to pick up and hack communications. Screens in the cockpit show all sides of the ship at all times, and they can be adjusted into infra red, stop motion, and basically any other way you can think of. They also have several electronic maps showing any disturbances, (such as communications), to locate ships and potential dangers, as well as the current ship location and all charted space objects. Now this is a grey area but here goes The power core is made from a strange and rare substance treated, melded, and conditioned many times over. It powers everything in the ship, though there are also several back up energy sources. The power core can take most forms of energy,  mechanical, electric, chemical, and such and turn them into energy to power the ship. Now the Yupo ships are unique In that they don't have conventional engines. The power core is connected to a device that manipulates it's energy in a very effective way. I won't get too technical, but basically it tranfers everything into pure motion, since motion is energy in the first place anyway. This moves the ship through space. I'm still working out kinks. Anyway other than that there is not much more than weaponry in the ship, which I will get too later.
 
 
Individual weaponry and tech is complex and hard to explain and there are many different examples, but I'll do my best to give you some examples. A common weapon is an elegant silver handgun. It fires electric charges, they can range in intensity from a shock that will wake people up to one so intense it basically fries the receiver. Another example is a small hand tool that fires an extremely powerful but focused laser to cut through metal. And of course all Yupo wear there signature silver tribal masks.
 
   
 
== The Krell ==
 
== The Krell ==
The Krell are a sub species of humans. They are bred just for war. Their origins are unknown, but they are amazing fighters, being exponentially better in combat than that of a human. Their technology follows that of the ancient Romans; integrating any useful technology into their own. They are now feared through the Galaxy; after capturing numberless worlds and enslaving entire populations. They are monsters when it comes to morality, having no standards, and no laws governing how they wage war. Anything goes...
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The Krell are an engineered sub race of humanity.Their origins are unknown, but they are amazing fighters, being exponentially better in combat than the average human. Their technology follows that of the ancient Romans; integrating any useful technology into their own. They are now feared through the Galaxy; after capturing numberless worlds and enslaving entire populations. They have no standards, and no laws governing how they wage war. Anything goes...
 
A few Krell quotes:
 
   
"...May the ancestors bless my fury, so I may split a thousand Alien skulls, as the gods bless my feet so I may trample their hope..." -Excerpt from the Tome of Battle, the oldest Krell holy book.
 
   
 
"We're out of ammo? No matter, d**n the cannons, we'll run ourselves into the f*****g flagship!" -High Admiral Kenthal, now regarded as a martyr, and amongst the highest of the ancestors.
 
"We're out of ammo? No matter, d**n the cannons, we'll run ourselves into the f*****g flagship!" -High Admiral Kenthal, now regarded as a martyr, and amongst the highest of the ancestors.
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[[Category:Browse]]

Latest revision as of 15:07, 31 December 2016

The Union of the Silver Shield. Also called Silfrond, or The Union[]

One of the oldest and longest lasting factions around, they are descendants of the first 500 followers of Glosur, whom they revere as a god, much to his distaste. This faction of dwarves, elves and men lasts from the beginning of the world to the end of time itself, whether it be strong or weak, it survived. They were the first democratic power on Arda, forming the government which eventually was composed of all 8 clans of dwarves, amung other factions of men and elves. This factions has a large and highly armed and skilled military, most notably the elites, which have been known to take on armies twice their size. The faction may be wise, but they are brutal in war. They are honorable, despising all forms of backstabbing or assassination, rather a duel is usually preformed. They have few settlements, but those that exist are extremely well guarded, amung the best in the world. They excell in defensive combat, and a landmark in those mountains is the tower of sight, which contains one of the missing palantir, along with vision to see much of middle-earth.

Close-allies, ones they will fight and die for: Dol Amroth, the 7 dwarf clans (add to this if you want)

Allies: Gondor, Rohan, Tauredain, Umbar, Free Easterlings, Galadhrim, Arnor, Lindon, Gaerdhrim.

Quotes:[]

"What causes my love of The Union, you ask? What causes the birds to nest? What causes the wolves to hunt? What causes the gull to fly? It is thus that inspires my loyalty and allegiance to the folk of Ered Nimras" - Imrahil in Pennas Imrahil, a popular Gondorian play

"And so, beset from all sides, the Swan-Guard were cut off from the main force and were surrounded by the Southrons [. . .] but just as Imrahil was thrown from his horse, there came, from the North a Dwarven horn [. . . ] and down from The Mountains came Glosur Darloc and Glorin son of Glosur, and they threw down the chieften of the Haradrim and laid his armies in waste [. . . ]" -Travian son of Travious in an account about a deadly Corisair raid

"We are independent, and under no circumstances will we fall under the rule of the king of Gondor!" ~Glosur Darloc on the threats from Gondor.

"Death comes to all, in the end. It is not our place to decide when we die, but to decide how we die." ~Glosur Darloc.

"Ready? You sure? Good. Lets hunt." ~Glorin, Son of Glosur

"Allegiance? We are neither good nor evil. We side with whom we think is right." ~Glosur Darloc.

(Translated from Avarin, these were all spoken to these Dwarves in some way or another) "It is common knowledge. Do not trust strangers, for those you do not know will do things you do not know of." ~Italli Kalanduri to Glorin when asked why the Avari trust him not.

"And will we fight in this war, even if it means our deaths? It is not so, our lives are worth far more than those out there at risk. Let them die, it means another peaceful year." ~Italli Kalanduri, speaking in the Fourth Age to Glorin when asked about the war.

"How far will we go to achieve our aims you say. Look how far the sun, and the moon, travel through the heavens. Double it. Even now you have not got the merest fraction of an idea of how far I would go to achieve my aims." ~Italli Kalanduri replying to Glorin about the war and them avoiding it.

Trivia[]

The combat is a wide range, but mostly roman based formations.

The Dovahzul(Canon-fantasy base)[]

A race of reptilian humanoids currently relegated to an area of the Atmoran Empire called The Reach. Little is known of their culture, but they seem fiercely loyal to their fellow Dovahzul. In Atmora, you will get answers varying from "a curious group, eh?" to "they're unusually intelligent animals" if you ask about them. Using guerilla warfare, stealth, assassination, and intimidation, they have driven back countless attempts to expunge them completely. Their physical characteristics are the only things definitively known. For one, they look like lizard men. Second, they're strong, and have lethal killing instruments built in as claws and teeth.

Atmoran Empire[]

A nation of Men in Far Harad with a formidable military, including the Praetorians, a warrior caste in which the males and some females are trained from six years to twenty one years old in some of, if not the most brutal training in Middle-Earth. The Vale of a Thousand Rivers (it's actually 902 small rivers, but that doesn't sound as grand) is the home of these warriors, and also the residence of most of the farmers. The provinces and the actual region of Atmora are the source of all other soldiers. It is a bountiful land, and was once ruled by the half-Numenorean Emperor Darrius, who taught the Atmorans how to farm better, smith better, fight better, even eat better. A curiosity is that while many items are forged of steel, a more or less equal number are crafted from a type of bronze the recipe for which is a closely guarded secret, which is in fact equal to steel. Atmoran smiths are also known for honing the art of crafting lorica hamata (chain mail) to the point where it is difficult to slip a needle through the rings, let alone a weapon.

Atmoran quotes[]

"There really is no such thing as failure, you're implying you have no chance of succeeding the next time. Failure in actuality is experience, it prepares you to succeed in the future. Disregarding, of course pure idiocy, that'll get you killed. -Ramblings of Emperor Deximus, to his son Marius, who would become amongst the greatest strategists Atmora had ever known.

"Screw scaling the walls. We`ll get them come to us instead. Make it seem as if the men mutinied and want refuge in exchange for helping this tribe to win the civil war." - Legate Quintus Tullius Brutus, during the Atmoran conquest of the weakened and divided Tauredain in T.A. 27. The Tauredain eventually repelled the invasion by using guerilla tactics after they united to combat the threat. The largest factor in the Empire`s defeat was an Emperor who stubbornly refused to adapt.

"HOLY S***!!!!" - Common reaction of legionnaires stationed in The Reaches of the Empire, when they awaken to find a Dovahzul guerilla holding a knife at their throat.

"Most Men would stop to pull up their pants before throwing a punch. Atmorans are not most Men." - Accredited to Emperor Deximus Meridius Maximus, during his years of exile.

"It is one's conviction that determines victory, not the number of soldiers." - Unknown, accredited to the philosophers of the distant past of Atmora. It actually comes from the Dovahzul king, Alduin.

"I have just realized how powerful a force love really is, Father. It has forged empires, defeated many a mighty warrior, and has the power to bring either happiness or ruin onto a man." - Marius Meridius Maximus rambling to his father Deximus Meridius Maximus.

"Courage is not the absence of fear, but the strength to defy it. Honor is not a stubborn code, but the Courage to have honesty. Justice is not unwavering adherence to laws, but having the Honor and Courage to do what is right." - Aristocles, an Atmoran philosopher of the distant past.

Trivia about Atmora[]

  • Gladiatorial fights are a popular pastime, surpassed only by the theater and chariot racing.
  • Atmorans believe that the sweat of a gladiator is the most powerful aphrodisiac a man can apply to himself if he desires to attract the ladies.
  • The Empire has trade all over Harad. The Far Harad Trading Company gives their merchants grief to seemingly no end.
  • The Empire was founded by Numenorean explorers, and while Gondor inherited their medicine, Atmora inherited bits and pieces of their technology. Among them is thin steel cable, which is used in lamellars, an improved crossbow, and a very temperamental, very expensive mounted flamethrower.

The Abantu Order[]

WIP

A combination temple/dojo complex in the capital city is home to these warrior monks with no political ties to the Empire.

Tanakul Alliance[]

WIP

Not even the elf warriors of the north or the dwarf kings of the east would deny the jungle of Far Harad is a death trap. You never know who might be your friend, or who might stab you in the back. In the jungle shadows stalk shadows, beasts stalk beasts, and men, men stalk men. You can attempt to conquer it, tame it, destroy it, and it is true many have tried. But you will ultimately fail. You can wear your armor and shield so it will kill you from heat and exhaustion or you can wear nothing so that you may die from the bite of a beast. The men of the sea tried. They fell. The men of the plains tried. They fell. The men of the swamps tried. They fell. The men of the bush tried. They fell. And now the men of the east and the west try but they too will fall because they do not understand the law of the jungle. Only those who adapt, survive.

However, one group of people has survived. One extoradinary group of men and women has survived the might of the jungle. Those of the north call them the Tauredain, but this is an inadequate name, for they are not one people but a collection of tribes and kingdoms, under one banner. They have lived the only way one can in a world that's always changing, united. They are the Tanakul alliance.

Far Harad Trading Company[]

The single biggest trading company in existence. It operates originates from the Tauredain. It started out as a small merchant group, and through shrewd tactics became so powerful that they have a monopoly over the Tauredain's drug economy. They operate within both domestic and foreign trading and markets. However, though they are on their surface a normal trading group, they are totally unscrupulous, and deal in just about every single illegal and morally wrong thing you can imagine. And their leader, a woman named Slythe, is the worst of them all. She also has the advantage of being shockingly, jaw-droppingly attractive.

Quotes:

"I expect to be well paid."

"This is a pretty big job we're talking about here. I think the price should go a little higher."

"Put some real money on the table or you can forget it."

"This isn't theft, it's forced repossession."

"What's wrong with robbing tombs? They're not going to need their stuff anymore."

"Anything you want, we sell. Poisons, drugs, weapons, ancient artifacts, people, you name it."

The Limwaith[]

A Tribe who live in the Far Harad swamps.

The Cerinrim.[]

A Tribe who live in the Far Harad bush lands.

The Merchant Clan[]

The merchants are a very large, extended family of men, and women who live solely by trading goods, and services. Their business practices are ruthless, horrifying, and often times dirty. Including instigating civil wars, and selling arms to both sides, assassinating officials to create chaos they can exploit, and killing entire towns with armies of mercenaries of terrifying reputation. They excel at smuggling, and deal in commodities often frowned upon along with the legal ones...

Quotes:

"Spare you? How much money will you pay me to spare you? None? Well then, I'll dispose of you, not kill you, no. That would be wasteful, I'll have you sold as a servant instead..." -Merchant Prince Stensen, replying to a request for mercy from a prisoner.

"Honor is an impediment in the pursuit of profit. Fools are also an impediment, for they ruin plans without meaning to. An honorable fool? Too dangerous to live..." -Merchant Prince Halden, saying why he was going to brutally murder a tax official who refused a bribe...

The Crimson Order[]

A order of harsh crusader, they hail form the great forest of the north near the Gray Mountains. They wish to spread the word of their god through conquest and conversion. All so called heretics must burn to satisfy Zacma the god of mist and fire.

Quotes:

"The lord above will bless us in this fight, let him bless thy sword so i may slay the pagans, may he bless my men so we can spread his word" - Grandmaster Valoric

"Holy is the spilling of pagan blood so holy the god demand it, all shall bow to our lord or they shall fell thy stell" - Khomer asruto

"Glor to the lord he who gives me the sword and the holy books, both are used to spread his will." -unknown soilder.

The Grey Keep[]

When Eureka Enderborn was allowed to lead Noldorin forces, he created a large fortress in the foothills of the White Mountains, which he dubbed "The Grey Keep". This fortress serves as both his base of operations and as a sort of watchtower, keeping an eye on the East while Gondor and Rohan focus on the South once the War of the Ring is over.

Quotes:

"We're here. Why not celebrate? Let's go kill some Orcs!"

"FORTH EORLINGAS! I always wanted to do that!"

The Gaerdhrim[]

The Gaerdhrim people are Vanyar from Aman, ruled by Karos the Just and Zealous, a half-Vanyar half-Maia of Varda. They are located in Minas Gaer and Zaere, the twin capitals. They also have the Senate of the Gaerdi to assist governing. They have pigments of blue or green and gills. Their transport is whales, dolphins and dugongs. Their realm extends to surround Tol Erreseä and the Ka'ax Toliath and borders Gondor, Harad, Lindon, Umbar and Aman, the Valaric continent. They have the best hidden attack force of the Elvish people, being able to attack from the depths of the sea but being competent fighters on land as well. However, they are fairly peaceful (most of the time).

Elves of Erynlond[]

Elves that live in a city on the south coast of Lindon. The population is mainly Noldorin and Sindarin. They are under the rule of Mindonor.

Rangers of the West[]

These rangers built boats and set sail, hoping to create a fleet powerful enough to destroy even the strongest evil vessel. What they found was an island, previously unknown, even to the elves. It's location is a closely guarded secret, however trade is quite popular, as ore is not as common as in other regions, and the soil is not the best for farming. They have a leader named Will, along with 49 other elites, surpassing the skill of any other archer, and able to overcome most swordmen in melee combat. It has a medium sized and relatively well trained army, ready to fight in days of first notice. The large majority of the population is farmers, who work hard to supply food for the country. It has some of the best metal smiths, who can churn out armour and weapons relatively quickly if needed. It has one of the best navy, only beaten by Umbar, but the archers can take out the crews of small fleets. Chain armour is the most common, but plate armour is not unheard of.

The Sargoth[]

A race of Lizard-people spawned by Morgoth deep in the dungeons of Utumno. The Sargoth were trapped there for centuries, before eventually the impact of an alien starship destroyed their prison and they escaped. The crashed ship was still functional to a degree, and the Sargoth gained quite a lot of advanced technology, while still retaining their tribal mind-set. They lost all knowledge of Morgoth, and began to venerate their queen, whom they revered as a god. Given that sunlight caused them pain, they were forced to tunnel about, and quite soon all the Dwarven realms had fallen to their surprise attacks and advanced weapons. They eventually constructed a new spaceship out of the crashed one and blasted off to parts unknown.

Salveks[]

A ancient race almost as old as the galaxy its self! the only memories of them left are the great wars the once waged on the great dwarven empires burning many of there worlds, sadly not all wars could be won so they decided to put there people and empire to sleep in giant tomb worlds until the dwarven race died out, well that plan failed the dwarves still thrive but the humans unexperienced in galactic history awoke these great warriors form there deep sleep. there culture is a mix or rhunic and persain, all slaveks carries rugs and a small carpets with them even in battle! and they believe in honor and brotherhood in battle. The salveks are split up into 25 clans each having a say in the grand council, Each clan has 4 senators and each decade a new set off high council men are elected. a starnge fact about them is that on there homeworld or capitol you must speak salvek to not do so is a crime punishable by death.

Utumno[]

http://middle-earth-roleplay.wikia.com/wiki/Elven_Utumno

Non-lotr factions:[]

The Rin[]

A timeless race older then the galaxy itself, The great conquerors or uniters (Depending on who you ask!). A tall huminoid race, with leathery blue skin, light blue eyes, and the need to enslave all and 're-educate' all races into rin culture. Unlike the common human the Rin are physically strong and use this to their advantage in battle, they make use of massive guns and power suits to crush all who oppose the emperor's will.

Their culture is split up between the wealthy nobles of the Core worlds; The 54 original colonies, worlds where all nature has been killed off and massive cities put in their place, and then the poor farmers, miners, and common laborers of the outer colonies who toil for the emperor and are slaves in all aspects. But not all citizens of the empire are Rin, a large percentage are aliens species long ago enslaved and taught the ways of the Rin.

As has been said above weapons are big, everything is big in rin society. Their guns can weigh up to 300 pounds and discharge a force that would kill a lesser race. The same goes for ground vehicles and their grand fleet. Their massive land mover tank is the nightmare of all, and the grand fleet the en-slavers of many.

The Krell[]

The Krell are an engineered sub race of humanity.Their origins are unknown, but they are amazing fighters, being exponentially better in combat than the average human. Their technology follows that of the ancient Romans; integrating any useful technology into their own. They are now feared through the Galaxy; after capturing numberless worlds and enslaving entire populations. They have no standards, and no laws governing how they wage war. Anything goes...


"We're out of ammo? No matter, d**n the cannons, we'll run ourselves into the f*****g flagship!" -High Admiral Kenthal, now regarded as a martyr, and amongst the highest of the ancestors.