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"Glor to the lord he who gives me the sword and the holy books, both are used to spread his will." -unknown soilder.
 
"Glor to the lord he who gives me the sword and the holy books, both are used to spread his will." -unknown soilder.
   
== Ka'ax-Toliath ==
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== The Ka'ax-Toliath Atoll ==
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Hidden deep within the Belegear, nearly as far west as where Numenor once was, and as far south as the jungles of the Tauredain, there stands a great atoll. Not a conventional atoll, the result of a large volcano, but the place that formed when the Valar first stepped towards Middle-Earth. As such, this atoll was eternally blessed, and wondrous yet strange flora and fauna evolved there. The first sentients were the Manuwaith, a group of Humanoid and peaceful parrots, living deep within the colorful and enchanted jungles. Then, through the ages, various parts of the atoll were settled by different refugee groups, and a great civilization, built upon the coexistence of many groups developed. These include:
A complex confederation of Vanyar, Noldor and Silvan Elves, along with the Tauredain, Limwaith, Numenoreans and Far Easterlings. It is governed by the two Maiar, Galad and Anahera, along with a democratic senate. It is located on an atoll far from mainland Middle Earth, closer to Meneltarma than anything. They share the island peacefully with tropical Ents and humanoid Monk Parakeets. They are allied with the Silverocks and the Grey Keep. However, their relationship with the Gaerdhrim is even closer. They were always very technologically advanced, they just had to wait until Arda was at their level to show it publicly. That never stopped Galad's travels, though........
 
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'''Ka'ax Toliath.'''
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Standing on the center island, Ka'ax Toliath is a great republic populated by people from all around Arda, though the most prominent groups are Vanyar, Noldor and Silvan Elves, and Far Easterling, Tauredain and Limwaith Humans. All who live in Ka'ax Toliath claim ancestry from all groups, though the ones mentioned above the most. As such, the populace of Ka'ax Toliath eventually became immortal, as more and more Eldar blood mixed through the population.
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'''MORE WILL COME LATER, PLEASE BE PATIENT.'''
   
 
== The Grey Keep ==
 
== The Grey Keep ==

Revision as of 17:16, 26 December 2015

The Silverlocks of the White Mountains and Harad Mountains

The oldest and wisest faction of dwarves around, they are descendants of the first 500 followers of Glosur, whom they revere as a god, much to his distaste. This faction of dwarves lasts from the beginning of the world to the end of time itself, whether it be strong or weak, it survived. They were the first democratic power on Arda, forming the dwarven government which eventually was composed of all 8 clans. These dwarves feature a large and highly armed and skilled military, most notably the elites, which have been known to take on armies twice their size. The dwarven faction may be wise, but they are brutal in war. They are honorable, despising all forms of backstabbing or assassination, rather a duel is usually preformed. They have few settlements, but those that exist are extremely well guarded, amung the best in the world. They excell in defensive combat, and a landmark in those mountains is the tower of sight, which contains one of the missing palantir, along with vision to see much of middle-earth.

Quotes:

Trivia

The combat is a wide range, but mostly roman based formations.

Atmoran Empire

A nation of Men in Far Harad with a formidable military, including the Praetorians, a warrior caste in which the males and some females are trained from six years to twenty one years old in some of, if not the most brutal training in Middle-Earth. The Vale of a Thousand Rivers (it's actually 902 small rivers, but that doesn't sound as grand) is the home of these warriors, and also the residence of most of the farmers. The provinces and the actual region of Atmora are the source of all other soldiers. It is a bountiful land, and was once ruled by the Maiar Emperor Darrius, who taught the Atmorans how to farm better, smith better, fight better, even eat better. A curiosity is that while many items are forged of steel, a more or less equal number are crafted from a type of bronze the recipe for which is a closely guarded secret, which is in fact equal to steel. Atmoran smiths are also known for honing the art of crafting lorica hamata to the point where it is difficult to slip a thin needle through the rings, let alone a weapon.

Atmoran quotes

"There really is no such thing as 'trying'. You either do something or you don`t. The best action is making the right choice. The second best is making the wrong choice. The worst action is doing nothing at all." - Old Legionnaire`s adage.

"Screw scaling the walls. We`ll get the Emperor to come to us instead. Make it seem as if the men mutinied and want refuge." - Centurion Quintus Tullius Brutus, during the final siege of the Atmoran conquest of Tauredain territory in S.A. 1723. The Tauredain eventually repelled the invasion by using guerilla tactics after the Emperor was captured.

"Pelileeluay!" "What the f***?!" "S***, what was the word? Parsnip, parsley, partner.. partner..." "Parley?" "Yes, that was the one! PARLEY!" "D*** to the depths whatever sod thought of parley!" "That would be the Numenorians." - Legate Ultimus Maximus Cicero and Umbaran corsairs who captured his vessel in T.A. 23

Trivia about Atmora

  • The culture has a very heavy Roman and Norse influence.
  • Gladiatorial fights are a popular pastime.
  • Atmorans believe that the sweat of a gladiator is the most powerful aphrodisiac a man can apply to himself if he desires to attract the ladies.
  • The Empire has trade all over Harad and as far northeast as the Elven Order (though they refuse to pay the Atmoran merchant's starting price almost invariably).

Whatever Faction Andarr is in..

Andarr is a bit of a handsome rogue, so it's hard to tell where his allegiance lies. He's served Gondor, Rivendell, Variags, and Near Haradrim before.

Tauredain

A powerful kingdom in the Far Harad jungles. More information here:

http://middle-earth-roleplay.wikia.com/wiki/Tauredain_Lore

Far Harad Trading Company

The single biggest trading company in existence. It operates originates from the Tauredain. It started out as a small merchant group, and through shrewd tactics became so powerful that they have a monopoly over the Tauredain's drug economy. They operate within both domestic and foreign trading and markets. However, though they are on their surface a normal trading group, they are totally unscrupulous, and deal in just about every single illegal and morally wrong thing you can imagine. And their leader, a woman named Slythe, is the worst of them all. She also has the advantage of being shockingly, jaw-droppingly attractive.

The Limwaith

A Tribe who live in the Far Harad swamps.

The Cerinrim.

A Tribe who live in the Far Harad bush lands.

The Merchant Clan

The merchants are a very large, extended family of men, and women who live solely by trading goods, and services. Their business practices are ruthless, horrifying, and often times dirty. Including instigating civil wars, and selling arms to both sides, assassinating officials to create chaos they can exploit, and killing entire towns with armies of mercenaries of terrifying reputation. They excel at smuggling, and deal in commodities often frowned upon along with the legal ones...

Quotes:

"Spare you? How much money will you pay me to spare you? None? Well then, I'll dispose of you, not kill you, no. That would be wasteful, I'll have you sold as a servant instead..." -Merchant Prince Stensen, replying to a request for mercy from a prisoner.

"Honor is an impediment in the pursuit of profit. Fools are also an impediment, for they ruin plans without meaning to. An honorable fool? Too dangerous to live..." -Merchant Prince Halden, saying why he was going to brutally murder a tax official who refused a bribe...

The Crimson Order

A order of harsh crusader, they hail form the great forest of the north near the Gray Mountains. They wish to spread the word of their god through conquest and conversion. All so called heretics must burn to satisfy Zacma the god of mist and fire.

Quotes:

"The lord above will bless us in this fight, let him bless thy sword so i may slay the pagans, may he bless my men so we can spread his word" - Grandmaster Valoric

"Holy is the spilling of pagan blood so holy the god demand it, all shall bow to our lord or they shall fell thy stell" - Khomer asruto

"Glor to the lord he who gives me the sword and the holy books, both are used to spread his will." -unknown soilder.

The Ka'ax-Toliath Atoll

Hidden deep within the Belegear, nearly as far west as where Numenor once was, and as far south as the jungles of the Tauredain, there stands a great atoll. Not a conventional atoll, the result of a large volcano, but the place that formed when the Valar first stepped towards Middle-Earth. As such, this atoll was eternally blessed, and wondrous yet strange flora and fauna evolved there. The first sentients were the Manuwaith, a group of Humanoid and peaceful parrots, living deep within the colorful and enchanted jungles. Then, through the ages, various parts of the atoll were settled by different refugee groups, and a great civilization, built upon the coexistence of many groups developed. These include:

Ka'ax Toliath.

Standing on the center island, Ka'ax Toliath is a great republic populated by people from all around Arda, though the most prominent groups are Vanyar, Noldor and Silvan Elves, and Far Easterling, Tauredain and Limwaith Humans. All who live in Ka'ax Toliath claim ancestry from all groups, though the ones mentioned above the most. As such, the populace of Ka'ax Toliath eventually became immortal, as more and more Eldar blood mixed through the population.

MORE WILL COME LATER, PLEASE BE PATIENT.

The Grey Keep

When Eureka Enderborn was allowed to lead Noldorin forces, he created a large fortress in the foothills of the White Mountains, which he dubbed "The Grey Keep". This fortress serves as both his base of operations and as a sort of watchtower, keeping an eye on the East while Gondor and Rohan focus on the South once the War of the Ring is over.

The Gaerdhrim

The Gaerdhrim people are Vanyar from Aman, ruled by Karos the Just and Zealous, a Maia of Varda. They are located in Minas Gaer and Zaere, the twin capitals. They also have the Senate of the Gaerdi to assist governing. They have pigments of blue or green and gills. Their transport is whales, dolphins and dugongs. Their realm extends to surround Tol Erreseä and the Ka'ax Toliath and borders Gondor, Harad, Lindon, Umbar and Aman, the Valaric continent.

Elves of Erynlond

Elves that live in a city on the south coast of Lindon. The population is mainly Noldorin and Sindarin. They are under the rule of Mindonor.

Rangers of the West

These rangers built boats and set sail, hoping to create a fleet powerful enough to destroy even the strongest evil vessel. What they found was an island, previously unknown, even to the elves. It's location is a closely guarded secret, however trade is quite popular, as ore is not as common as in other regions, and the soil is not the best for farming. They have a leader named Will, along with 49 other elites, surpassing the skill of any other archer, and able to overcome most swordmen in melee combat. It has a medium sized and relatively well trained army, ready to fight in days of first notice. The large majority of the population is farmers, who work hard to supply food for the country. It has some of the best metal smiths, who can churn out armour and weapons relatively quickly if needed. It has one of the best navy, only beaten by Umbar, but the archers can take out the crews of small fleets. Chain armour is the most common, but plate armour is not unheard of.

The Sargoth

A race of Lizard-people spawned by Morgoth deep in the dungeons of Utumno. The Sargoth were trapped there for centuries, before eventually the impact of an alien starship destroyed their prison and they escaped. The crashed ship was still functional to a degree, and the Sargoth gained quite a lot of advanced technology, while still retaining their tribal mind-set. They lost all knowledge of Morgoth, and began to venerate their queen, whom they revered as a god. Given that sunlight caused them pain, they were forced to tunnel about, and quite soon all the Dwarven realms had fallen to their surprise attacks and advanced weapons. They eventually constructed a new spaceship out of the crashed one and blasted off to parts unknown.

Salveks

A ancient race almost as old as the galaxy its self! the only memories of them left are the great wars the once waged on the great dwarven empires burning many of there worlds, sadly not all wars could be won so they decided to put there people and empire to sleep in giant tomb worlds until the dwarven race died out, well that plan failed the dwarves still thrive but the humans unexperienced in galactic history awoke these great warriors form there deep sleep. there culture is a mix or rhunic and persain, all slaveks carries rugs and a small carpets with them even in battle! and they believe in honor and brotherhood in battle. The salveks are split up into 25 clans each having a say in the grand council, Each clan has 4 senators and each decade a new set off high council men are elected. a starnge fact about them is that on there homeworld or capitol you must speak salvek to not do so is a crime punishable by death.

Non-lotr factions:

The Vesh

A old race that was Gifted by the tech of an dead civilization they live in peace for thousands of years until they meet the Terrans of Earth, at first both races worker together but for reasons unknown to the Terrans the Vesh invaded earth the weapon they used against earth was called the 'Star Fall' it eradicated much of earth and killed a third of the human population.

The Yupo

Let's start with biology. They are about the size of an average house cat. In regular form they have sleek, relatively thin, but very soft fur. They have a monkey's body anatomy in terms of limbs, torso, and tail. It's important to note that their tail is so dexterous it could probably grasp and fire a pistol. Their face looks more cat than monkey like but has some monkey features. Their eyes have reflective lenses like cats which allow them to see in he dark. They are very agile, excellent climbers, extremely fast, have excellent sense, and are quite stealthy. Their senses and anatomy combine the best features of cats and monkeys in general. They have their own language comprising of thousands of different calls, but they can use most languages after hearing them for a little while. Compared to humans and most human-like creatures they are very weak when it comes to pure physical strength. Also their fur can come in all colors a cat could have, black being the most common, as well as shades of dark green, purple, and blue. Also they have an interesting feature that allows them to adapt to most environments. In a very cold environment their fur grows at least twice as long, in a hot one they lose almost all of it. In an aquatic one they can grow gills and loose all fur, gaining scales and webbed feet. However this isn't shape shifting, they can't change their appearance or general structure.

Like the cats they take influence from they are excellent hunters. They will eat almost any meat creatures, but they prefer to catch their own food. But they do enjoy putting tons of herbs and spices on it.

Their ships have a distinct design. These ships are exceedingly small because of Yupo size, larger than a horse, but smaller than most cars. They are strangely shaped like an elegant tear drop. It is made out of a metal that shines black like obsidian and is carved with many elegant silver lines. Here's a layout of the build. The cockpit is at the very upper front, large enough to give the Yupo plenty of comfort room, but still small enough to be efficient with space. Everything is designed to be comfortable, the seat is soft and all controls can be accessed from a reclined position. The cockpit is usually decorated and personalized with trinkets by the owner. Below it is a large storage place, it contains almost all the technology needed for the ship, including weaponry. Behind these as the tear drop gets smaller are the power core and propulsion mechanisms. Behind this the tear drop gradually tapers into a point, but to enhance the effect a trail is left by the ship just behind to give the impression the tear drop is much longer than it is. They have perhaps the best cloaking devices in the galaxy, but they never use shields. They also have excellent scanners, they can detect almost all ships. They also have a variety of tech used to pick up and hack communications. Screens in the cockpit show all sides of the ship at all times, and they can be adjusted into infra red, stop motion, and basically any other way you can think of. They also have several electronic maps showing any disturbances, (such as communications), to locate ships and potential dangers, as well as the current ship location and all charted space objects. Now this is a grey area but here goes The power core is made from a strange and rare substance treated, melded, and conditioned many times over. It powers everything in the ship, though there are also several back up energy sources. The power core can take most forms of energy,  mechanical, electric, chemical, and such and turn them into energy to power the ship. Now the Yupo ships are unique In that they don't have conventional engines. The power core is connected to a device that manipulates it's energy in a very effective way. I won't get too technical, but basically it tranfers everything into pure motion, since motion is energy in the first place anyway. This moves the ship through space. I'm still working out kinks. Anyway other than that there is not much more than weaponry in the ship, which I will get too later.

Individual weaponry and tech is complex and hard to explain and there are many different examples, but I'll do my best to give you some examples. A common weapon is an elegant silver handgun. It fires electric charges, they can range in intensity from a shock that will wake people up to one so intense it basically fries the receiver. Another example is a small hand tool that fires an extremely powerful but focused laser to cut through metal. And of course all Yupo wear there signature silver tribal masks.

The Krell

The Krell are a sub species of humans. They are bred just for war. Their origins are unknown, but they are amazing fighters, being exponentially better in combat than that of a human. Their technology follows that of the ancient Romans; integrating any useful technology into their own. They are now feared through the Galaxy; after capturing numberless worlds and enslaving entire populations. They are monsters when it comes to morality, having no standards, and no laws governing how they wage war. Anything goes...

A few Krell quotes:

"...May the ancestors bless my fury, so I may split a thousand Alien skulls, as the gods bless my feet so I may trample their hope..." -Excerpt from the Tome of Battle, the oldest Krell holy book.

"We're out of ammo? No matter, d**n the cannons, we'll run ourselves into the f*****g flagship!" -High Admiral Kenthal, now regarded as a martyr, and amongst the highest of the ancestors.